editor_run_native.h 3.4 KB

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  1. /**************************************************************************/
  2. /* editor_run_native.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_RUN_NATIVE_H
  31. #define EDITOR_RUN_NATIVE_H
  32. #include "scene/gui/box_container.h"
  33. #include "scene/gui/dialogs.h"
  34. #include "scene/gui/menu_button.h"
  35. #include "scene/gui/rich_text_label.h"
  36. class EditorRunNative : public HBoxContainer {
  37. GDCLASS(EditorRunNative, HBoxContainer);
  38. RichTextLabel *result_dialog_log;
  39. AcceptDialog *result_dialog;
  40. Map<int, MenuButton *> menus;
  41. bool first;
  42. bool deploy_dumb;
  43. bool deploy_debug_remote;
  44. bool debug_collisions;
  45. bool debug_navigation;
  46. bool debug_shader_fallbacks;
  47. int resume_idx;
  48. int resume_platform;
  49. void _run_native(int p_idx, int p_platform);
  50. protected:
  51. static void _bind_methods();
  52. void _notification(int p_what);
  53. public:
  54. void set_deploy_dumb(bool p_enabled);
  55. bool is_deploy_dumb_enabled() const;
  56. void set_deploy_debug_remote(bool p_enabled);
  57. bool is_deploy_debug_remote_enabled() const;
  58. void set_debug_collisions(bool p_debug);
  59. bool get_debug_collisions() const;
  60. void set_debug_navigation(bool p_debug);
  61. bool get_debug_navigation() const;
  62. void set_debug_shader_fallbacks(bool p_debug);
  63. bool get_debug_shader_fallbacks() const;
  64. void resume_run_native();
  65. EditorRunNative();
  66. };
  67. #endif // EDITOR_RUN_NATIVE_H