editor_run_native.cpp 7.4 KB

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  1. /**************************************************************************/
  2. /* editor_run_native.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_run_native.h"
  31. #include "editor_export.h"
  32. #include "editor_node.h"
  33. #include "editor_scale.h"
  34. void EditorRunNative::_notification(int p_what) {
  35. if (p_what == NOTIFICATION_ENTER_TREE) {
  36. for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) {
  37. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(i);
  38. if (eep.is_null()) {
  39. continue;
  40. }
  41. Ref<ImageTexture> icon = eep->get_run_icon();
  42. if (!icon.is_null()) {
  43. Ref<Image> im = icon->get_data();
  44. im = im->duplicate();
  45. im->clear_mipmaps();
  46. if (!im->empty()) {
  47. im->resize(16 * EDSCALE, 16 * EDSCALE);
  48. Ref<ImageTexture> small_icon;
  49. small_icon.instance();
  50. small_icon->create_from_image(im, 0);
  51. MenuButton *mb = memnew(MenuButton);
  52. mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i));
  53. mb->connect("pressed", this, "_run_native", varray(-1, i));
  54. mb->set_icon(small_icon);
  55. add_child(mb);
  56. menus[i] = mb;
  57. }
  58. }
  59. }
  60. }
  61. if (p_what == NOTIFICATION_PROCESS) {
  62. bool changed = EditorExport::get_singleton()->poll_export_platforms() || first;
  63. if (changed) {
  64. for (Map<int, MenuButton *>::Element *E = menus.front(); E; E = E->next()) {
  65. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E->key());
  66. MenuButton *mb = E->get();
  67. int dc = eep->get_options_count();
  68. if (dc == 0) {
  69. mb->hide();
  70. } else {
  71. mb->get_popup()->clear();
  72. mb->show();
  73. if (dc == 1) {
  74. mb->set_tooltip(eep->get_option_tooltip(0));
  75. } else {
  76. mb->set_tooltip(eep->get_options_tooltip());
  77. for (int i = 0; i < dc; i++) {
  78. mb->get_popup()->add_icon_item(eep->get_option_icon(i), eep->get_option_label(i));
  79. mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() - 1, eep->get_option_tooltip(i));
  80. }
  81. }
  82. }
  83. }
  84. first = false;
  85. }
  86. }
  87. }
  88. void EditorRunNative::_run_native(int p_idx, int p_platform) {
  89. if (!EditorNode::get_singleton()->ensure_main_scene(true)) {
  90. resume_idx = p_idx;
  91. resume_platform = p_platform;
  92. return;
  93. }
  94. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(p_platform);
  95. ERR_FAIL_COND(eep.is_null());
  96. if (p_idx == -1) {
  97. if (eep->get_options_count() == 1) {
  98. menus[p_platform]->get_popup()->hide();
  99. p_idx = 0;
  100. } else {
  101. return;
  102. }
  103. }
  104. Ref<EditorExportPreset> preset;
  105. for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
  106. Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
  107. if (ep->is_runnable() && ep->get_platform() == eep) {
  108. preset = ep;
  109. break;
  110. }
  111. }
  112. if (preset.is_null()) {
  113. EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the Export menu or define an existing preset as runnable."));
  114. return;
  115. }
  116. emit_signal("native_run");
  117. int flags = 0;
  118. if (deploy_debug_remote) {
  119. flags |= EditorExportPlatform::DEBUG_FLAG_REMOTE_DEBUG;
  120. }
  121. if (deploy_dumb) {
  122. flags |= EditorExportPlatform::DEBUG_FLAG_DUMB_CLIENT;
  123. }
  124. if (debug_collisions) {
  125. flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_COLLISONS;
  126. }
  127. if (debug_navigation) {
  128. flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_NAVIGATION;
  129. }
  130. if (debug_shader_fallbacks) {
  131. flags |= EditorExportPlatform::DEBUG_FLAG_SHADER_FALLBACKS;
  132. }
  133. eep->clear_messages();
  134. Error err = eep->run(preset, p_idx, flags);
  135. result_dialog_log->clear();
  136. if (eep->fill_log_messages(result_dialog_log, err)) {
  137. result_dialog->popup_centered_ratio(0.5);
  138. }
  139. }
  140. void EditorRunNative::resume_run_native() {
  141. _run_native(resume_idx, resume_platform);
  142. }
  143. void EditorRunNative::_bind_methods() {
  144. ClassDB::bind_method("_run_native", &EditorRunNative::_run_native);
  145. ADD_SIGNAL(MethodInfo("native_run"));
  146. }
  147. void EditorRunNative::set_deploy_dumb(bool p_enabled) {
  148. deploy_dumb = p_enabled;
  149. }
  150. bool EditorRunNative::is_deploy_dumb_enabled() const {
  151. return deploy_dumb;
  152. }
  153. void EditorRunNative::set_deploy_debug_remote(bool p_enabled) {
  154. deploy_debug_remote = p_enabled;
  155. }
  156. bool EditorRunNative::is_deploy_debug_remote_enabled() const {
  157. return deploy_debug_remote;
  158. }
  159. void EditorRunNative::set_debug_collisions(bool p_debug) {
  160. debug_collisions = p_debug;
  161. }
  162. bool EditorRunNative::get_debug_collisions() const {
  163. return debug_collisions;
  164. }
  165. void EditorRunNative::set_debug_navigation(bool p_debug) {
  166. debug_navigation = p_debug;
  167. }
  168. bool EditorRunNative::get_debug_navigation() const {
  169. return debug_navigation;
  170. }
  171. void EditorRunNative::set_debug_shader_fallbacks(bool p_debug) {
  172. debug_shader_fallbacks = p_debug;
  173. }
  174. bool EditorRunNative::get_debug_shader_fallbacks() const {
  175. return debug_shader_fallbacks;
  176. }
  177. EditorRunNative::EditorRunNative() {
  178. result_dialog = memnew(AcceptDialog);
  179. result_dialog->set_title(TTR("Project Run"));
  180. result_dialog_log = memnew(RichTextLabel);
  181. result_dialog_log->set_custom_minimum_size(Size2(300, 80) * EDSCALE);
  182. result_dialog->add_child(result_dialog_log);
  183. add_child(result_dialog);
  184. result_dialog->hide();
  185. set_process(true);
  186. first = true;
  187. deploy_dumb = false;
  188. deploy_debug_remote = false;
  189. debug_collisions = false;
  190. debug_navigation = false;
  191. debug_shader_fallbacks = false;
  192. resume_idx = 0;
  193. resume_platform = 0;
  194. }