editor_plugin.cpp 39 KB

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  1. /**************************************************************************/
  2. /* editor_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_plugin.h"
  31. #include "editor/editor_export.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_settings.h"
  34. #include "editor/filesystem_dock.h"
  35. #include "editor/project_settings_editor.h"
  36. #include "editor_resource_preview.h"
  37. #include "main/main.h"
  38. #include "plugins/canvas_item_editor_plugin.h"
  39. #include "plugins/spatial_editor_plugin.h"
  40. #include "scene/3d/camera.h"
  41. #include "scene/gui/popup_menu.h"
  42. #include "servers/visual_server.h"
  43. Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
  44. Vector<Ref<Mesh>> meshes;
  45. for (int i = 0; i < p_meshes.size(); i++) {
  46. meshes.push_back(p_meshes[i]);
  47. }
  48. Vector<Ref<Texture>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
  49. Array ret;
  50. for (int i = 0; i < textures.size(); i++) {
  51. ret.push_back(textures[i]);
  52. }
  53. return ret;
  54. }
  55. Vector<Ref<Texture>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
  56. int size = p_preview_size;
  57. RID scenario = RID_PRIME(VS::get_singleton()->scenario_create());
  58. RID viewport = RID_PRIME(VS::get_singleton()->viewport_create());
  59. VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS);
  60. VS::get_singleton()->viewport_set_vflip(viewport, true);
  61. VS::get_singleton()->viewport_set_scenario(viewport, scenario);
  62. VS::get_singleton()->viewport_set_size(viewport, size, size);
  63. VS::get_singleton()->viewport_set_transparent_background(viewport, true);
  64. VS::get_singleton()->viewport_set_active(viewport, true);
  65. RID viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
  66. RID camera = RID_PRIME(VS::get_singleton()->camera_create());
  67. VS::get_singleton()->viewport_attach_camera(viewport, camera);
  68. RID light = RID_PRIME(VS::get_singleton()->directional_light_create());
  69. RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
  70. RID light2 = VS::get_singleton()->directional_light_create();
  71. VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  72. RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
  73. EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
  74. Vector<Ref<Texture>> textures;
  75. for (int i = 0; i < p_meshes.size(); i++) {
  76. Ref<Mesh> mesh = p_meshes[i];
  77. if (!mesh.is_valid()) {
  78. textures.push_back(Ref<Texture>());
  79. continue;
  80. }
  81. Transform mesh_xform;
  82. if (p_transforms != nullptr) {
  83. mesh_xform = (*p_transforms)[i];
  84. }
  85. RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
  86. VS::get_singleton()->instance_set_transform(inst, mesh_xform);
  87. AABB aabb = mesh->get_aabb();
  88. Vector3 ofs = aabb.position + aabb.size * 0.5;
  89. aabb.position -= ofs;
  90. Transform xform;
  91. xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
  92. xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
  93. AABB rot_aabb = xform.xform(aabb);
  94. float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
  95. if (m == 0) {
  96. textures.push_back(Ref<Texture>());
  97. continue;
  98. }
  99. xform.origin = -xform.basis.xform(ofs); //-ofs*m;
  100. xform.origin.z -= rot_aabb.size.z * 2;
  101. xform.invert();
  102. xform = mesh_xform * xform;
  103. VS::get_singleton()->camera_set_transform(camera, xform * Transform(Basis(), Vector3(0, 0, 3)));
  104. VS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
  105. VS::get_singleton()->instance_set_transform(light_instance, xform * Transform().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
  106. VS::get_singleton()->instance_set_transform(light_instance2, xform * Transform().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
  107. ep.step(TTR("Thumbnail..."), i);
  108. Main::iteration();
  109. Main::iteration();
  110. Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
  111. ERR_CONTINUE(!img.is_valid() || img->empty());
  112. Ref<ImageTexture> it(memnew(ImageTexture));
  113. it->create_from_image(img);
  114. VS::get_singleton()->free(inst);
  115. textures.push_back(it);
  116. }
  117. VS::get_singleton()->free(viewport);
  118. VS::get_singleton()->free(light);
  119. VS::get_singleton()->free(light_instance);
  120. VS::get_singleton()->free(light2);
  121. VS::get_singleton()->free(light_instance2);
  122. VS::get_singleton()->free(camera);
  123. VS::get_singleton()->free(scenario);
  124. return textures;
  125. }
  126. void EditorInterface::set_main_screen_editor(const String &p_name) {
  127. EditorNode::get_singleton()->select_editor_by_name(p_name);
  128. }
  129. Control *EditorInterface::get_editor_viewport() {
  130. return EditorNode::get_singleton()->get_viewport();
  131. }
  132. void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
  133. EditorNode::get_singleton()->edit_resource(p_resource);
  134. }
  135. void EditorInterface::edit_node(Node *p_node) {
  136. EditorNode::get_singleton()->edit_node(p_node);
  137. }
  138. void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
  139. ScriptEditor::get_singleton()->edit(p_script, p_line, p_col, p_grab_focus);
  140. }
  141. void EditorInterface::open_scene_from_path(const String &scene_path) {
  142. if (EditorNode::get_singleton()->is_changing_scene()) {
  143. return;
  144. }
  145. EditorNode::get_singleton()->open_request(scene_path);
  146. }
  147. void EditorInterface::reload_scene_from_path(const String &scene_path) {
  148. if (EditorNode::get_singleton()->is_changing_scene()) {
  149. return;
  150. }
  151. EditorNode::get_singleton()->reload_scene(scene_path);
  152. }
  153. void EditorInterface::play_main_scene() {
  154. EditorNode::get_singleton()->run_play();
  155. }
  156. void EditorInterface::play_current_scene() {
  157. EditorNode::get_singleton()->run_play_current();
  158. }
  159. void EditorInterface::play_custom_scene(const String &scene_path) {
  160. EditorNode::get_singleton()->run_play_custom(scene_path);
  161. }
  162. void EditorInterface::stop_playing_scene() {
  163. EditorNode::get_singleton()->run_stop();
  164. }
  165. bool EditorInterface::is_playing_scene() const {
  166. return EditorNode::get_singleton()->is_run_playing();
  167. }
  168. String EditorInterface::get_playing_scene() const {
  169. return EditorNode::get_singleton()->get_run_playing_scene();
  170. }
  171. Node *EditorInterface::get_edited_scene_root() {
  172. return EditorNode::get_singleton()->get_edited_scene();
  173. }
  174. Array EditorInterface::get_open_scenes() const {
  175. Array ret;
  176. Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
  177. int scns_amount = scenes.size();
  178. for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
  179. if (scenes[idx_scn].root == nullptr) {
  180. continue;
  181. }
  182. ret.push_back(scenes[idx_scn].root->get_filename());
  183. }
  184. return ret;
  185. }
  186. ScriptEditor *EditorInterface::get_script_editor() {
  187. return ScriptEditor::get_singleton();
  188. }
  189. void EditorInterface::select_file(const String &p_file) {
  190. EditorNode::get_singleton()->get_filesystem_dock()->select_file(p_file);
  191. }
  192. String EditorInterface::get_selected_path() const {
  193. return EditorNode::get_singleton()->get_filesystem_dock()->get_selected_path();
  194. }
  195. String EditorInterface::get_current_path() const {
  196. return EditorNode::get_singleton()->get_filesystem_dock()->get_current_path();
  197. }
  198. void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
  199. EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
  200. }
  201. EditorFileSystem *EditorInterface::get_resource_file_system() {
  202. return EditorFileSystem::get_singleton();
  203. }
  204. FileSystemDock *EditorInterface::get_file_system_dock() {
  205. return EditorNode::get_singleton()->get_filesystem_dock();
  206. }
  207. EditorSelection *EditorInterface::get_selection() {
  208. return EditorNode::get_singleton()->get_editor_selection();
  209. }
  210. Ref<EditorSettings> EditorInterface::get_editor_settings() {
  211. return EditorSettings::get_singleton();
  212. }
  213. EditorResourcePreview *EditorInterface::get_resource_previewer() {
  214. return EditorResourcePreview::get_singleton();
  215. }
  216. Control *EditorInterface::get_base_control() {
  217. return EditorNode::get_singleton()->get_gui_base();
  218. }
  219. float EditorInterface::get_editor_scale() const {
  220. return EDSCALE;
  221. }
  222. void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
  223. EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
  224. }
  225. bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
  226. return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
  227. }
  228. EditorInspector *EditorInterface::get_inspector() const {
  229. return EditorNode::get_singleton()->get_inspector();
  230. }
  231. Error EditorInterface::save_scene() {
  232. if (!get_edited_scene_root()) {
  233. return ERR_CANT_CREATE;
  234. }
  235. if (get_edited_scene_root()->get_filename() == String()) {
  236. return ERR_CANT_CREATE;
  237. }
  238. save_scene_as(get_edited_scene_root()->get_filename());
  239. return OK;
  240. }
  241. void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
  242. EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
  243. }
  244. void EditorInterface::set_distraction_free_mode(bool p_enter) {
  245. EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
  246. }
  247. EditorInterface *EditorInterface::singleton = nullptr;
  248. bool EditorInterface::is_distraction_free_mode_enabled() const {
  249. return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
  250. }
  251. void EditorInterface::_bind_methods() {
  252. ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
  253. ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
  254. ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
  255. ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
  256. ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
  257. ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
  258. ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
  259. ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
  260. ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
  261. ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
  262. ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
  263. ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
  264. ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
  265. ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
  266. ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
  267. ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
  268. ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
  269. ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
  270. ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
  271. ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
  272. ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
  273. ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorInterface::get_editor_viewport);
  274. ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
  275. ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
  276. ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
  277. ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
  278. ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
  279. ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
  280. ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
  281. ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
  282. ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
  283. ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
  284. ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
  285. ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
  286. ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
  287. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
  288. }
  289. EditorInterface::EditorInterface() {
  290. singleton = this;
  291. }
  292. ///////////////////////////////////////////
  293. void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture> &p_icon) {
  294. EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
  295. }
  296. void EditorPlugin::remove_custom_type(const String &p_type) {
  297. EditorNode::get_editor_data().remove_custom_type(p_type);
  298. }
  299. void EditorPlugin::add_autoload_singleton(const String &p_name, const String &p_path) {
  300. EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, p_path);
  301. }
  302. void EditorPlugin::remove_autoload_singleton(const String &p_name) {
  303. EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name);
  304. }
  305. ToolButton *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
  306. ERR_FAIL_NULL_V(p_control, nullptr);
  307. return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
  308. }
  309. void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) {
  310. ERR_FAIL_NULL(p_control);
  311. EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control);
  312. }
  313. void EditorPlugin::remove_control_from_docks(Control *p_control) {
  314. ERR_FAIL_NULL(p_control);
  315. EditorNode::get_singleton()->remove_control_from_dock(p_control);
  316. }
  317. void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
  318. ERR_FAIL_NULL(p_control);
  319. EditorNode::get_singleton()->remove_bottom_panel_item(p_control);
  320. }
  321. void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
  322. ERR_FAIL_NULL(p_control);
  323. switch (p_location) {
  324. case CONTAINER_TOOLBAR: {
  325. EditorNode::get_menu_hb()->add_child(p_control);
  326. } break;
  327. case CONTAINER_SPATIAL_EDITOR_MENU: {
  328. SpatialEditor::get_singleton()->add_control_to_menu_panel(p_control);
  329. } break;
  330. case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
  331. SpatialEditor::get_singleton()->add_control_to_left_panel(p_control);
  332. } break;
  333. case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
  334. SpatialEditor::get_singleton()->add_control_to_right_panel(p_control);
  335. } break;
  336. case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
  337. SpatialEditor::get_singleton()->get_shader_split()->add_child(p_control);
  338. } break;
  339. case CONTAINER_CANVAS_EDITOR_MENU: {
  340. CanvasItemEditor::get_singleton()->add_control_to_menu_panel(p_control);
  341. } break;
  342. case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
  343. CanvasItemEditor::get_singleton()->add_control_to_left_panel(p_control);
  344. } break;
  345. case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
  346. CanvasItemEditor::get_singleton()->add_control_to_right_panel(p_control);
  347. } break;
  348. case CONTAINER_CANVAS_EDITOR_BOTTOM: {
  349. CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
  350. } break;
  351. case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
  352. EditorNode::get_singleton()->get_inspector_dock_addon_area()->add_child(p_control);
  353. } break;
  354. case CONTAINER_PROJECT_SETTING_TAB_LEFT: {
  355. ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
  356. ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 0);
  357. } break;
  358. case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
  359. ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
  360. ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 1);
  361. } break;
  362. }
  363. }
  364. void EditorPlugin::remove_control_from_container(CustomControlContainer p_location, Control *p_control) {
  365. ERR_FAIL_NULL(p_control);
  366. switch (p_location) {
  367. case CONTAINER_TOOLBAR: {
  368. EditorNode::get_menu_hb()->remove_child(p_control);
  369. } break;
  370. case CONTAINER_SPATIAL_EDITOR_MENU: {
  371. SpatialEditor::get_singleton()->remove_control_from_menu_panel(p_control);
  372. } break;
  373. case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
  374. SpatialEditor::get_singleton()->remove_control_from_left_panel(p_control);
  375. } break;
  376. case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
  377. SpatialEditor::get_singleton()->remove_control_from_right_panel(p_control);
  378. } break;
  379. case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
  380. SpatialEditor::get_singleton()->get_shader_split()->remove_child(p_control);
  381. } break;
  382. case CONTAINER_CANVAS_EDITOR_MENU: {
  383. CanvasItemEditor::get_singleton()->remove_control_from_menu_panel(p_control);
  384. } break;
  385. case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
  386. CanvasItemEditor::get_singleton()->remove_control_from_left_panel(p_control);
  387. } break;
  388. case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
  389. CanvasItemEditor::get_singleton()->remove_control_from_right_panel(p_control);
  390. } break;
  391. case CONTAINER_CANVAS_EDITOR_BOTTOM: {
  392. CanvasItemEditor::get_singleton()->get_bottom_split()->remove_child(p_control);
  393. } break;
  394. case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
  395. EditorNode::get_singleton()->get_inspector_dock_addon_area()->remove_child(p_control);
  396. } break;
  397. case CONTAINER_PROJECT_SETTING_TAB_LEFT:
  398. case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
  399. ProjectSettingsEditor::get_singleton()->get_tabs()->remove_child(p_control);
  400. } break;
  401. }
  402. }
  403. void EditorPlugin::add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud) {
  404. EditorNode::get_singleton()->add_tool_menu_item(p_name, p_handler, p_callback, p_ud);
  405. }
  406. void EditorPlugin::add_tool_submenu_item(const String &p_name, Object *p_submenu) {
  407. ERR_FAIL_NULL(p_submenu);
  408. PopupMenu *submenu = Object::cast_to<PopupMenu>(p_submenu);
  409. ERR_FAIL_NULL(submenu);
  410. EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu);
  411. }
  412. void EditorPlugin::remove_tool_menu_item(const String &p_name) {
  413. EditorNode::get_singleton()->remove_tool_menu_item(p_name);
  414. }
  415. void EditorPlugin::set_input_event_forwarding_always_enabled() {
  416. input_event_forwarding_always_enabled = true;
  417. EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
  418. always_input_forwarding_list->add_plugin(this);
  419. }
  420. void EditorPlugin::set_force_draw_over_forwarding_enabled() {
  421. force_draw_over_forwarding_enabled = true;
  422. EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
  423. always_draw_over_forwarding_list->add_plugin(this);
  424. }
  425. void EditorPlugin::notify_scene_changed(const Node *scn_root) {
  426. emit_signal("scene_changed", scn_root);
  427. }
  428. void EditorPlugin::notify_main_screen_changed(const String &screen_name) {
  429. if (screen_name == last_main_screen_name) {
  430. return;
  431. }
  432. emit_signal("main_screen_changed", screen_name);
  433. last_main_screen_name = screen_name;
  434. }
  435. void EditorPlugin::notify_scene_closed(const String &scene_filepath) {
  436. emit_signal("scene_closed", scene_filepath);
  437. }
  438. void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) {
  439. emit_signal("resource_saved", p_resource);
  440. }
  441. bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
  442. if (get_script_instance() && get_script_instance()->has_method("forward_canvas_gui_input")) {
  443. return get_script_instance()->call("forward_canvas_gui_input", p_event);
  444. }
  445. return false;
  446. }
  447. void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
  448. if (get_script_instance() && get_script_instance()->has_method("forward_canvas_draw_over_viewport")) {
  449. get_script_instance()->call("forward_canvas_draw_over_viewport", p_overlay);
  450. }
  451. }
  452. void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
  453. if (get_script_instance() && get_script_instance()->has_method("forward_canvas_force_draw_over_viewport")) {
  454. get_script_instance()->call("forward_canvas_force_draw_over_viewport", p_overlay);
  455. }
  456. }
  457. // Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport.
  458. int EditorPlugin::update_overlays() const {
  459. if (SpatialEditor::get_singleton()->is_visible()) {
  460. int count = 0;
  461. for (uint32_t i = 0; i < SpatialEditor::VIEWPORTS_COUNT; i++) {
  462. SpatialEditorViewport *vp = SpatialEditor::get_singleton()->get_editor_viewport(i);
  463. if (vp->is_visible()) {
  464. vp->update_surface();
  465. count++;
  466. }
  467. }
  468. return count;
  469. } else {
  470. // This will update the normal viewport itself as well
  471. CanvasItemEditor::get_singleton()->get_viewport_control()->update();
  472. return 1;
  473. }
  474. }
  475. bool EditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
  476. if (get_script_instance() && get_script_instance()->has_method("forward_spatial_gui_input")) {
  477. return get_script_instance()->call("forward_spatial_gui_input", p_camera, p_event);
  478. }
  479. return false;
  480. }
  481. void EditorPlugin::forward_spatial_draw_over_viewport(Control *p_overlay) {
  482. if (get_script_instance() && get_script_instance()->has_method("forward_spatial_draw_over_viewport")) {
  483. get_script_instance()->call("forward_spatial_draw_over_viewport", p_overlay);
  484. }
  485. }
  486. void EditorPlugin::forward_spatial_force_draw_over_viewport(Control *p_overlay) {
  487. if (get_script_instance() && get_script_instance()->has_method("forward_spatial_force_draw_over_viewport")) {
  488. get_script_instance()->call("forward_spatial_force_draw_over_viewport", p_overlay);
  489. }
  490. }
  491. String EditorPlugin::get_name() const {
  492. if (get_script_instance() && get_script_instance()->has_method("get_plugin_name")) {
  493. return get_script_instance()->call("get_plugin_name");
  494. }
  495. return String();
  496. }
  497. const Ref<Texture> EditorPlugin::get_icon() const {
  498. if (get_script_instance() && get_script_instance()->has_method("get_plugin_icon")) {
  499. return get_script_instance()->call("get_plugin_icon");
  500. }
  501. return Ref<Texture>();
  502. }
  503. bool EditorPlugin::has_main_screen() const {
  504. if (get_script_instance() && get_script_instance()->has_method("has_main_screen")) {
  505. return get_script_instance()->call("has_main_screen");
  506. }
  507. return false;
  508. }
  509. void EditorPlugin::make_visible(bool p_visible) {
  510. if (get_script_instance() && get_script_instance()->has_method("make_visible")) {
  511. get_script_instance()->call("make_visible", p_visible);
  512. }
  513. }
  514. void EditorPlugin::edit(Object *p_object) {
  515. if (get_script_instance() && get_script_instance()->has_method("edit")) {
  516. if (p_object->is_class("Resource")) {
  517. get_script_instance()->call("edit", Ref<Resource>(Object::cast_to<Resource>(p_object)));
  518. } else {
  519. get_script_instance()->call("edit", p_object);
  520. }
  521. }
  522. }
  523. bool EditorPlugin::handles(Object *p_object) const {
  524. if (get_script_instance() && get_script_instance()->has_method("handles")) {
  525. return get_script_instance()->call("handles", p_object);
  526. }
  527. return false;
  528. }
  529. Dictionary EditorPlugin::get_state() const {
  530. if (get_script_instance() && get_script_instance()->has_method("get_state")) {
  531. return get_script_instance()->call("get_state");
  532. }
  533. return Dictionary();
  534. }
  535. void EditorPlugin::set_state(const Dictionary &p_state) {
  536. if (get_script_instance() && get_script_instance()->has_method("set_state")) {
  537. get_script_instance()->call("set_state", p_state);
  538. }
  539. }
  540. void EditorPlugin::clear() {
  541. if (get_script_instance() && get_script_instance()->has_method("clear")) {
  542. get_script_instance()->call("clear");
  543. }
  544. }
  545. // if editor references external resources/scenes, save them
  546. void EditorPlugin::save_external_data() {
  547. if (get_script_instance() && get_script_instance()->has_method("save_external_data")) {
  548. get_script_instance()->call("save_external_data");
  549. }
  550. }
  551. // if changes are pending in editor, apply them
  552. void EditorPlugin::apply_changes() {
  553. if (get_script_instance() && get_script_instance()->has_method("apply_changes")) {
  554. get_script_instance()->call("apply_changes");
  555. }
  556. }
  557. void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
  558. if (get_script_instance() && get_script_instance()->has_method("get_breakpoints")) {
  559. PoolStringArray arr = get_script_instance()->call("get_breakpoints");
  560. for (int i = 0; i < arr.size(); i++) {
  561. p_breakpoints->push_back(arr[i]);
  562. }
  563. }
  564. }
  565. bool EditorPlugin::get_remove_list(List<Node *> *p_list) {
  566. return false;
  567. }
  568. void EditorPlugin::restore_global_state() {}
  569. void EditorPlugin::save_global_state() {}
  570. void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
  571. ERR_FAIL_COND(!p_importer.is_valid());
  572. ResourceFormatImporter::get_singleton()->add_importer(p_importer);
  573. EditorFileSystem::get_singleton()->call_deferred("scan");
  574. }
  575. void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
  576. ERR_FAIL_COND(!p_importer.is_valid());
  577. ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
  578. EditorFileSystem::get_singleton()->call_deferred("scan");
  579. }
  580. void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
  581. ERR_FAIL_COND(!p_exporter.is_valid());
  582. EditorExport::get_singleton()->add_export_plugin(p_exporter);
  583. }
  584. void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
  585. ERR_FAIL_COND(!p_exporter.is_valid());
  586. EditorExport::get_singleton()->remove_export_plugin(p_exporter);
  587. }
  588. void EditorPlugin::add_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) {
  589. ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
  590. SpatialEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
  591. }
  592. void EditorPlugin::remove_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) {
  593. ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
  594. SpatialEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
  595. }
  596. void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
  597. ERR_FAIL_COND(!p_plugin.is_valid());
  598. EditorInspector::add_inspector_plugin(p_plugin);
  599. }
  600. void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
  601. ERR_FAIL_COND(!p_plugin.is_valid());
  602. EditorInspector::remove_inspector_plugin(p_plugin);
  603. }
  604. void EditorPlugin::add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
  605. ERR_FAIL_COND(!p_importer.is_valid());
  606. ResourceImporterScene::get_singleton()->add_importer(p_importer);
  607. }
  608. void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
  609. ERR_FAIL_COND(!p_importer.is_valid());
  610. ResourceImporterScene::get_singleton()->remove_importer(p_importer);
  611. }
  612. int find(const PoolStringArray &a, const String &v) {
  613. PoolStringArray::Read r = a.read();
  614. for (int j = 0; j < a.size(); ++j) {
  615. if (r[j] == v) {
  616. return j;
  617. }
  618. }
  619. return -1;
  620. }
  621. void EditorPlugin::enable_plugin() {
  622. // Called when the plugin gets enabled in project settings, after it's added to the tree.
  623. // You can implement it to register autoloads.
  624. if (get_script_instance() && get_script_instance()->has_method("enable_plugin")) {
  625. get_script_instance()->call("enable_plugin");
  626. }
  627. }
  628. void EditorPlugin::disable_plugin() {
  629. // Last function called when the plugin gets disabled in project settings.
  630. // Implement it to cleanup things from the project, such as unregister autoloads.
  631. if (get_script_instance() && get_script_instance()->has_method("disable_plugin")) {
  632. get_script_instance()->call("disable_plugin");
  633. }
  634. }
  635. void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
  636. if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) {
  637. get_script_instance()->call("set_window_layout", p_layout);
  638. }
  639. }
  640. void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
  641. if (get_script_instance() && get_script_instance()->has_method("get_window_layout")) {
  642. get_script_instance()->call("get_window_layout", p_layout);
  643. }
  644. }
  645. bool EditorPlugin::build() {
  646. if (get_script_instance() && get_script_instance()->has_method("build")) {
  647. return get_script_instance()->call("build");
  648. }
  649. return true;
  650. }
  651. void EditorPlugin::queue_save_layout() const {
  652. EditorNode::get_singleton()->save_layout();
  653. }
  654. void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) {
  655. EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item);
  656. }
  657. void EditorPlugin::hide_bottom_panel() {
  658. EditorNode::get_singleton()->hide_bottom_panel();
  659. }
  660. EditorInterface *EditorPlugin::get_editor_interface() {
  661. return EditorInterface::get_singleton();
  662. }
  663. ScriptCreateDialog *EditorPlugin::get_script_create_dialog() {
  664. return EditorNode::get_singleton()->get_script_create_dialog();
  665. }
  666. void EditorPlugin::_bind_methods() {
  667. ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
  668. ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
  669. ClassDB::bind_method(D_METHOD("add_control_to_dock", "slot", "control"), &EditorPlugin::add_control_to_dock);
  670. ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks);
  671. ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel);
  672. ClassDB::bind_method(D_METHOD("remove_control_from_container", "container", "control"), &EditorPlugin::remove_control_from_container);
  673. ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "handler", "callback", "ud"), &EditorPlugin::add_tool_menu_item, DEFVAL(Variant()));
  674. ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
  675. ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item);
  676. ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
  677. ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
  678. ClassDB::bind_method(D_METHOD("add_autoload_singleton", "name", "path"), &EditorPlugin::add_autoload_singleton);
  679. ClassDB::bind_method(D_METHOD("remove_autoload_singleton", "name"), &EditorPlugin::remove_autoload_singleton);
  680. ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays);
  681. ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
  682. ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
  683. ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::_get_undo_redo);
  684. ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
  685. ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin);
  686. ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
  687. ClassDB::bind_method(D_METHOD("add_scene_import_plugin", "scene_importer"), &EditorPlugin::add_scene_import_plugin);
  688. ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin);
  689. ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin);
  690. ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin);
  691. ClassDB::bind_method(D_METHOD("add_spatial_gizmo_plugin", "plugin"), &EditorPlugin::add_spatial_gizmo_plugin);
  692. ClassDB::bind_method(D_METHOD("remove_spatial_gizmo_plugin", "plugin"), &EditorPlugin::remove_spatial_gizmo_plugin);
  693. ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin);
  694. ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin);
  695. ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
  696. ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
  697. ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
  698. ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog);
  699. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
  700. ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
  701. ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
  702. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
  703. ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
  704. ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
  705. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
  706. ClassDB::add_virtual_method(get_class_static(), MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "get_plugin_icon"));
  707. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
  708. ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
  709. ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
  710. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::OBJECT, "object")));
  711. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::DICTIONARY, "get_state"));
  712. ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_state", PropertyInfo(Variant::DICTIONARY, "state")));
  713. ClassDB::add_virtual_method(get_class_static(), MethodInfo("clear"));
  714. ClassDB::add_virtual_method(get_class_static(), MethodInfo("save_external_data"));
  715. ClassDB::add_virtual_method(get_class_static(), MethodInfo("apply_changes"));
  716. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::POOL_STRING_ARRAY, "get_breakpoints"));
  717. ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
  718. ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
  719. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "build"));
  720. ClassDB::add_virtual_method(get_class_static(), MethodInfo("enable_plugin"));
  721. ClassDB::add_virtual_method(get_class_static(), MethodInfo("disable_plugin"));
  722. ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  723. ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
  724. ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
  725. ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
  726. BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
  727. BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);
  728. BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT);
  729. BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT);
  730. BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM);
  731. BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU);
  732. BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_LEFT);
  733. BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT);
  734. BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM);
  735. BIND_ENUM_CONSTANT(CONTAINER_PROPERTY_EDITOR_BOTTOM);
  736. BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT);
  737. BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT);
  738. BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
  739. BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
  740. BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR);
  741. BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR);
  742. BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL);
  743. BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL);
  744. BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR);
  745. BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
  746. BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
  747. }
  748. EditorPlugin::EditorPlugin() :
  749. undo_redo(nullptr),
  750. input_event_forwarding_always_enabled(false),
  751. force_draw_over_forwarding_enabled(false),
  752. last_main_screen_name("") {
  753. }
  754. EditorPlugin::~EditorPlugin() {
  755. }
  756. EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS];
  757. int EditorPlugins::creation_func_count = 0;