editor_network_profiler.h 3.1 KB

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  1. /**************************************************************************/
  2. /* editor_network_profiler.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_NETWORK_PROFILER_H
  31. #define EDITOR_NETWORK_PROFILER_H
  32. #include "scene/gui/box_container.h"
  33. #include "scene/gui/button.h"
  34. #include "scene/gui/label.h"
  35. #include "scene/gui/split_container.h"
  36. #include "scene/gui/tree.h"
  37. class EditorNetworkProfiler : public VBoxContainer {
  38. GDCLASS(EditorNetworkProfiler, VBoxContainer)
  39. private:
  40. Button *activate;
  41. Button *clear_button;
  42. Tree *counters_display;
  43. LineEdit *incoming_bandwidth_text;
  44. LineEdit *outgoing_bandwidth_text;
  45. Timer *frame_delay;
  46. Map<ObjectID, MultiplayerAPI::ProfilingInfo> nodes_data;
  47. void _update_frame();
  48. void _activate_pressed();
  49. void _clear_pressed();
  50. protected:
  51. void _notification(int p_what);
  52. static void _bind_methods();
  53. public:
  54. void add_node_frame_data(const MultiplayerAPI::ProfilingInfo p_frame);
  55. void set_bandwidth(int p_incoming, int p_outgoing);
  56. bool is_profiling();
  57. EditorNetworkProfiler();
  58. };
  59. #endif // EDITOR_NETWORK_PROFILER_H