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- /**************************************************************************/
- /* editor_layouts_dialog.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_layouts_dialog.h"
- #include "core/class_db.h"
- #include "core/io/config_file.h"
- #include "core/os/keyboard.h"
- #include "editor/editor_settings.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/line_edit.h"
- void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
- Ref<InputEventKey> k = p_event;
- if (k.is_valid()) {
- if (!k->is_pressed()) {
- return;
- }
- switch (k->get_scancode()) {
- case KEY_KP_ENTER:
- case KEY_ENTER: {
- if (get_hide_on_ok()) {
- hide();
- }
- ok_pressed();
- accept_event();
- } break;
- case KEY_ESCAPE: {
- hide();
- accept_event();
- } break;
- }
- }
- }
- void EditorLayoutsDialog::_bind_methods() {
- ClassDB::bind_method("_line_gui_input", &EditorLayoutsDialog::_line_gui_input);
- ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
- }
- void EditorLayoutsDialog::ok_pressed() {
- if (layout_names->is_anything_selected()) {
- Vector<int> const selected_items = layout_names->get_selected_items();
- for (int i = 0; i < selected_items.size(); ++i) {
- emit_signal("name_confirmed", layout_names->get_item_text(selected_items[i]));
- }
- } else if (name->is_visible() && name->get_text() != "") {
- emit_signal("name_confirmed", name->get_text());
- }
- }
- void EditorLayoutsDialog::_post_popup() {
- ConfirmationDialog::_post_popup();
- name->clear();
- layout_names->clear();
- Ref<ConfigFile> config;
- config.instance();
- Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
- if (err != OK) {
- return;
- }
- List<String> layouts;
- config.ptr()->get_sections(&layouts);
- for (List<String>::Element *E = layouts.front(); E; E = E->next()) {
- layout_names->add_item(**E);
- }
- }
- EditorLayoutsDialog::EditorLayoutsDialog() {
- makevb = memnew(VBoxContainer);
- add_child(makevb);
- makevb->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
- makevb->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
- layout_names = memnew(ItemList);
- makevb->add_child(layout_names);
- layout_names->set_visible(true);
- layout_names->set_margin(MARGIN_TOP, 5);
- layout_names->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
- layout_names->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
- layout_names->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- layout_names->set_select_mode(ItemList::SELECT_MULTI);
- layout_names->set_allow_rmb_select(true);
- name = memnew(LineEdit);
- makevb->add_child(name);
- name->set_margin(MARGIN_TOP, 5);
- name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
- name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
- name->connect("gui_input", this, "_line_gui_input");
- name->connect("focus_entered", layout_names, "unselect_all");
- }
- void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) {
- name->set_visible(p_enabled);
- }
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