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- /**************************************************************************/
- /* editor_help.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_HELP_H
- #define EDITOR_HELP_H
- #include "editor/code_editor.h"
- #include "editor/doc/doc_data.h"
- #include "editor/editor_plugin.h"
- #include "scene/gui/margin_container.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/rich_text_label.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/text_edit.h"
- #include "scene/main/timer.h"
- class FindBar : public HBoxContainer {
- GDCLASS(FindBar, HBoxContainer);
- LineEdit *search_text;
- ToolButton *find_prev;
- ToolButton *find_next;
- Label *matches_label;
- TextureButton *hide_button;
- String prev_search;
- RichTextLabel *rich_text_label;
- int results_count;
- void _hide_bar();
- void _search_text_changed(const String &p_text);
- void _search_text_entered(const String &p_text);
- void _update_results_count();
- void _update_matches_label();
- protected:
- void _notification(int p_what);
- void _unhandled_input(const Ref<InputEvent> &p_event);
- bool _search(bool p_search_previous = false);
- static void _bind_methods();
- public:
- void set_rich_text_label(RichTextLabel *p_rich_text_label);
- void popup_search();
- bool search_prev();
- bool search_next();
- FindBar();
- };
- class EditorHelp : public VBoxContainer {
- GDCLASS(EditorHelp, VBoxContainer);
- enum Page {
- PAGE_CLASS_LIST,
- PAGE_CLASS_DESC,
- PAGE_CLASS_PREV,
- PAGE_CLASS_NEXT,
- PAGE_SEARCH,
- CLASS_SEARCH,
- };
- bool select_locked;
- String prev_search;
- String edited_class;
- Vector<Pair<String, int>> section_line;
- Map<String, int> method_line;
- Map<String, int> signal_line;
- Map<String, int> property_line;
- Map<String, int> theme_property_line;
- Map<String, int> constant_line;
- Map<String, int> enum_line;
- Map<String, Map<String, int>> enum_values_line;
- int description_line;
- RichTextLabel *class_desc;
- HSplitContainer *h_split;
- static DocData *doc;
- ConfirmationDialog *search_dialog;
- LineEdit *search;
- FindBar *find_bar;
- String base_path;
- Color title_color;
- Color text_color;
- Color headline_color;
- Color base_type_color;
- Color type_color;
- Color comment_color;
- Color symbol_color;
- Color value_color;
- Color qualifier_color;
- void _init_colors();
- void _help_callback(const String &p_topic);
- void _add_text(const String &p_bbcode);
- bool scroll_locked;
- //void _button_pressed(int p_idx);
- void _add_type(const String &p_type, const String &p_enum = String());
- void _add_type_icon(const String &p_type, int p_size = 0);
- void _add_method(const DocData::MethodDoc &p_method, bool p_overview = true);
- void _add_bulletpoint();
- void _class_list_select(const String &p_select);
- void _class_desc_select(const String &p_select);
- void _class_desc_input(const Ref<InputEvent> &p_input);
- void _class_desc_resized();
- Error _goto_desc(const String &p_class, int p_vscr = -1);
- //void _update_history_buttons();
- void _update_doc();
- void _request_help(const String &p_string);
- void _search(bool p_search_previous = false);
- void _unhandled_key_input(const Ref<InputEvent> &p_ev);
- String _fix_constant(const String &p_constant) const;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static void generate_doc();
- static DocData *get_doc_data() { return doc; }
- void go_to_help(const String &p_help);
- void go_to_class(const String &p_class, int p_scroll = 0);
- Vector<Pair<String, int>> get_sections();
- void scroll_to_section(int p_section_index);
- void popup_search();
- void search_again(bool p_search_previous = false);
- String get_class();
- void set_focused() { class_desc->grab_focus(); }
- int get_scroll() const;
- void set_scroll(int p_scroll);
- EditorHelp();
- ~EditorHelp();
- };
- class EditorHelpBit : public PanelContainer {
- GDCLASS(EditorHelpBit, PanelContainer);
- RichTextLabel *rich_text;
- void _go_to_help(String p_what);
- void _meta_clicked(String p_select);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- RichTextLabel *get_rich_text() { return rich_text; }
- void set_text(const String &p_text);
- EditorHelpBit();
- };
- #endif // EDITOR_HELP_H
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