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- /**************************************************************************/
- /* editor_about.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_ABOUT_H
- #define EDITOR_ABOUT_H
- #include "scene/gui/control.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/link_button.h"
- #include "scene/gui/rich_text_label.h"
- #include "scene/gui/scroll_container.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tree.h"
- #include "editor_scale.h"
- /**
- * NOTE: Do not assume the EditorNode singleton to be available in this class' methods.
- * EditorAbout is also used from the project manager where EditorNode isn't initialized.
- */
- class EditorAbout : public AcceptDialog {
- GDCLASS(EditorAbout, AcceptDialog);
- private:
- static const String META_TEXT_TO_COPY;
- void _license_tree_selected();
- void _version_button_pressed();
- ScrollContainer *_populate_list(const String &p_name, const List<String> &p_sections, const char *const *const p_src[], const int p_flag_single_column = 0);
- LinkButton *version_btn;
- Tree *_tpl_tree;
- RichTextLabel *_license_text;
- RichTextLabel *_tpl_text;
- TextureRect *_logo;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- TextureRect *get_logo() const;
- EditorAbout();
- ~EditorAbout();
- };
- #endif // EDITOR_ABOUT_H
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