editor_about.h 3.4 KB

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  1. /**************************************************************************/
  2. /* editor_about.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_ABOUT_H
  31. #define EDITOR_ABOUT_H
  32. #include "scene/gui/control.h"
  33. #include "scene/gui/dialogs.h"
  34. #include "scene/gui/item_list.h"
  35. #include "scene/gui/link_button.h"
  36. #include "scene/gui/rich_text_label.h"
  37. #include "scene/gui/scroll_container.h"
  38. #include "scene/gui/separator.h"
  39. #include "scene/gui/split_container.h"
  40. #include "scene/gui/tab_container.h"
  41. #include "scene/gui/texture_rect.h"
  42. #include "scene/gui/tree.h"
  43. #include "editor_scale.h"
  44. /**
  45. * NOTE: Do not assume the EditorNode singleton to be available in this class' methods.
  46. * EditorAbout is also used from the project manager where EditorNode isn't initialized.
  47. */
  48. class EditorAbout : public AcceptDialog {
  49. GDCLASS(EditorAbout, AcceptDialog);
  50. private:
  51. static const String META_TEXT_TO_COPY;
  52. void _license_tree_selected();
  53. void _version_button_pressed();
  54. ScrollContainer *_populate_list(const String &p_name, const List<String> &p_sections, const char *const *const p_src[], const int p_flag_single_column = 0);
  55. LinkButton *version_btn;
  56. Tree *_tpl_tree;
  57. RichTextLabel *_license_text;
  58. RichTextLabel *_tpl_text;
  59. TextureRect *_logo;
  60. protected:
  61. void _notification(int p_what);
  62. static void _bind_methods();
  63. public:
  64. TextureRect *get_logo() const;
  65. EditorAbout();
  66. ~EditorAbout();
  67. };
  68. #endif // EDITOR_ABOUT_H