WorldEnvironment.xml 1.7 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="WorldEnvironment" inherits="Node" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. Default environment properties for the entire scene (post-processing effects, lighting and background settings).
  5. </brief_description>
  6. <description>
  7. The [WorldEnvironment] node is used to configure the default [Environment] for the scene.
  8. The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time.
  9. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
  10. </description>
  11. <tutorials>
  12. <link title="Environment and post-processing">$DOCS_URL/tutorials/3d/environment_and_post_processing.html</link>
  13. <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
  14. <link title="2D HDR Demo">https://godotengine.org/asset-library/asset/110</link>
  15. <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
  16. </tutorials>
  17. <methods>
  18. </methods>
  19. <members>
  20. <member name="environment" type="Environment" setter="set_environment" getter="get_environment">
  21. The [Environment] resource used by this [WorldEnvironment], defining the default properties.
  22. </member>
  23. </members>
  24. <constants>
  25. </constants>
  26. </class>