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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Returns the [Vector3] that points in the direction of refraction. For use within the visual shader graph.
- </brief_description>
- <description>
- Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indices of the refraction.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
- </class>
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