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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Multiplies a [Transform] and a [Vector3] within the visual shader graph.
- </brief_description>
- <description>
- A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
- The multiplication type to be performed. See [enum Operator] for options.
- </member>
- </members>
- <constants>
- <constant name="OP_AxB" value="0" enum="Operator">
- Multiplies transform [code]a[/code] by the vector [code]b[/code].
- </constant>
- <constant name="OP_BxA" value="1" enum="Operator">
- Multiplies vector [code]b[/code] by the transform [code]a[/code].
- </constant>
- <constant name="OP_3x3_AxB" value="2" enum="Operator">
- Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform.
- </constant>
- <constant name="OP_3x3_BxA" value="3" enum="Operator">
- Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
- </constant>
- </constants>
- </class>
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