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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeGroupBase" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
- </brief_description>
- <description>
- Currently, has no direct usage, use the derived classes instead.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_input_port">
- <return type="void" />
- <argument index="0" name="id" type="int" />
- <argument index="1" name="type" type="int" />
- <argument index="2" name="name" type="String" />
- <description>
- Adds an input port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
- </description>
- </method>
- <method name="add_output_port">
- <return type="void" />
- <argument index="0" name="id" type="int" />
- <argument index="1" name="type" type="int" />
- <argument index="2" name="name" type="String" />
- <description>
- Adds an output port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
- </description>
- </method>
- <method name="clear_input_ports">
- <return type="void" />
- <description>
- Removes all previously specified input ports.
- </description>
- </method>
- <method name="clear_output_ports">
- <return type="void" />
- <description>
- Removes all previously specified output ports.
- </description>
- </method>
- <method name="get_free_input_port_id" qualifiers="const">
- <return type="int" />
- <description>
- Returns a free input port ID which can be used in [method add_input_port].
- </description>
- </method>
- <method name="get_free_output_port_id" qualifiers="const">
- <return type="int" />
- <description>
- Returns a free output port ID which can be used in [method add_output_port].
- </description>
- </method>
- <method name="get_input_port_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of input ports in use. Alternative for [method get_free_input_port_id].
- </description>
- </method>
- <method name="get_inputs" qualifiers="const">
- <return type="String" />
- <description>
- Returns a [String] description of the input ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]).
- </description>
- </method>
- <method name="get_output_port_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of output ports in use. Alternative for [method get_free_output_port_id].
- </description>
- </method>
- <method name="get_outputs" qualifiers="const">
- <return type="String" />
- <description>
- Returns a [String] description of the output ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]).
- </description>
- </method>
- <method name="has_input_port" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="id" type="int" />
- <description>
- Returns [code]true[/code] if the specified input port exists.
- </description>
- </method>
- <method name="has_output_port" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="id" type="int" />
- <description>
- Returns [code]true[/code] if the specified output port exists.
- </description>
- </method>
- <method name="is_valid_port_name" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="name" type="String" />
- <description>
- Returns [code]true[/code] if the specified port name does not override an existed port name and is valid within the shader.
- </description>
- </method>
- <method name="remove_input_port">
- <return type="void" />
- <argument index="0" name="id" type="int" />
- <description>
- Removes the specified input port.
- </description>
- </method>
- <method name="remove_output_port">
- <return type="void" />
- <argument index="0" name="id" type="int" />
- <description>
- Removes the specified output port.
- </description>
- </method>
- <method name="set_input_port_name">
- <return type="void" />
- <argument index="0" name="id" type="int" />
- <argument index="1" name="name" type="String" />
- <description>
- Renames the specified input port.
- </description>
- </method>
- <method name="set_input_port_type">
- <return type="void" />
- <argument index="0" name="id" type="int" />
- <argument index="1" name="type" type="int" />
- <description>
- Sets the specified input port's type (see [enum VisualShaderNode.PortType]).
- </description>
- </method>
- <method name="set_inputs">
- <return type="void" />
- <argument index="0" name="inputs" type="String" />
- <description>
- Defines all input ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_input_port]).
- </description>
- </method>
- <method name="set_output_port_name">
- <return type="void" />
- <argument index="0" name="id" type="int" />
- <argument index="1" name="name" type="String" />
- <description>
- Renames the specified output port.
- </description>
- </method>
- <method name="set_output_port_type">
- <return type="void" />
- <argument index="0" name="id" type="int" />
- <argument index="1" name="type" type="int" />
- <description>
- Sets the specified output port's type (see [enum VisualShaderNode.PortType]).
- </description>
- </method>
- <method name="set_outputs">
- <return type="void" />
- <argument index="0" name="outputs" type="String" />
- <description>
- Defines all output ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_output_port]).
- </description>
- </method>
- </methods>
- <members>
- <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )">
- The size of the node in the visual shader graph.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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