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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeCubeMap" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A [CubeMap] sampling node to be used within the visual shader graph.
- </brief_description>
- <description>
- Translated to [code]texture(cubemap, vec3)[/code] in the shader language. Returns a color vector and alpha channel as scalar.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map">
- The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as [member source].
- </member>
- <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubeMap.Source" default="0">
- Defines which source should be used for the sampling. See [enum Source] for options.
- </member>
- <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0">
- Defines the type of data provided by the source texture. See [enum TextureType] for options.
- </member>
- </members>
- <constants>
- <constant name="SOURCE_TEXTURE" value="0" enum="Source">
- Use the [CubeMap] set via [member cube_map]. If this is set to [member source], the [code]samplerCube[/code] port is ignored.
- </constant>
- <constant name="SOURCE_PORT" value="1" enum="Source">
- Use the [CubeMap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored.
- </constant>
- <constant name="TYPE_DATA" value="0" enum="TextureType">
- No hints are added to the uniform declaration.
- </constant>
- <constant name="TYPE_COLOR" value="1" enum="TextureType">
- Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
- </constant>
- <constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
- Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
- </constant>
- </constants>
- </class>
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