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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeColorFunc" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A [Color] function to be used within the visual shader graph.
- </brief_description>
- <description>
- Accept a [Color] to the input port and transform it according to [member function].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeColorFunc.Function" default="0">
- A function to be applied to the input color. See [enum Function] for options.
- </member>
- </members>
- <constants>
- <constant name="FUNC_GRAYSCALE" value="0" enum="Function">
- Converts the color to grayscale using the following formula:
- [codeblock]
- vec3 c = input;
- float max1 = max(c.r, c.g);
- float max2 = max(max1, c.b);
- float max3 = max(max1, max2);
- return vec3(max3, max3, max3);
- [/codeblock]
- </constant>
- <constant name="FUNC_SEPIA" value="1" enum="Function">
- Applies sepia tone effect using the following formula:
- [codeblock]
- vec3 c = input;
- float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
- float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
- float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
- return vec3(r, g, b);
- [/codeblock]
- </constant>
- </constants>
- </class>
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