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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Texture3D" inherits="TextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Texture with 3 dimensions.
- </brief_description>
- <description>
- Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. See also [TextureArray].
- [b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="create">
- <return type="void" />
- <argument index="0" name="width" type="int" />
- <argument index="1" name="height" type="int" />
- <argument index="2" name="depth" type="int" />
- <argument index="3" name="format" type="int" enum="Image.Format" />
- <argument index="4" name="flags" type="int" default="4" />
- <description>
- Creates the Texture3D with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options.
- </description>
- </method>
- </methods>
- <members>
- <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" overrides="TextureLayered" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}" />
- <member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="TextureLayered" default="4" />
- </members>
- <constants>
- </constants>
- </class>
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