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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Sprite3D" inherits="SpriteBase3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- 2D sprite node in a 3D world.
- </brief_description>
- <description>
- A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
- Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1.
- </member>
- <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )">
- Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1.
- </member>
- <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
- The number of columns in the sprite sheet.
- </member>
- <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
- If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
- </member>
- <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
- The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
- </member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
- [Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden. The size information is still used.
- </member>
- <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
- The number of rows in the sprite sheet.
- </member>
- </members>
- <signals>
- <signal name="frame_changed">
- <description>
- Emitted when the [member frame] changes.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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