Sprite3D.xml 2.2 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Sprite3D" inherits="SpriteBase3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. 2D sprite node in a 3D world.
  5. </brief_description>
  6. <description>
  7. A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <methods>
  12. </methods>
  13. <members>
  14. <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
  15. Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1.
  16. </member>
  17. <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )">
  18. Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1.
  19. </member>
  20. <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
  21. The number of columns in the sprite sheet.
  22. </member>
  23. <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
  24. If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
  25. </member>
  26. <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
  27. The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
  28. </member>
  29. <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
  30. [Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden. The size information is still used.
  31. </member>
  32. <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
  33. The number of rows in the sprite sheet.
  34. </member>
  35. </members>
  36. <signals>
  37. <signal name="frame_changed">
  38. <description>
  39. Emitted when the [member frame] changes.
  40. </description>
  41. </signal>
  42. </signals>
  43. <constants>
  44. </constants>
  45. </class>