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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Shape" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Base class for all 3D shape resources.
- </brief_description>
- <description>
- Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
- </description>
- <tutorials>
- <link>$DOCS_URL/tutorials/physics/physics_introduction.html</link>
- </tutorials>
- <methods>
- <method name="get_debug_mesh">
- <return type="ArrayMesh" />
- <description>
- Returns the [ArrayMesh] used to draw the debug collision for this [Shape].
- </description>
- </method>
- </methods>
- <members>
- <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
- The collision margin for the shape. Used in Bullet Physics only.
- Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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