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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ScriptEditor" inherits="PanelContainer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Godot editor's script editor.
- </brief_description>
- <description>
- [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="can_drop_data_fw" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="point" type="Vector2" />
- <argument index="1" name="data" type="Variant" />
- <argument index="2" name="from" type="Control" />
- <description>
- </description>
- </method>
- <method name="drop_data_fw">
- <return type="void" />
- <argument index="0" name="point" type="Vector2" />
- <argument index="1" name="data" type="Variant" />
- <argument index="2" name="from" type="Control" />
- <description>
- </description>
- </method>
- <method name="get_base_editor" qualifiers="const">
- <return type="Control" />
- <description>
- Returns the underlying [Control] used for editing scripts. For text scripts, this is a [TextEdit].
- </description>
- </method>
- <method name="get_current_script">
- <return type="Script" />
- <description>
- Returns a [Script] that is currently active in editor.
- </description>
- </method>
- <method name="get_drag_data_fw">
- <return type="Variant" />
- <argument index="0" name="point" type="Vector2" />
- <argument index="1" name="from" type="Control" />
- <description>
- </description>
- </method>
- <method name="get_open_scripts" qualifiers="const">
- <return type="Array" />
- <description>
- Returns an array with all [Script] objects which are currently open in editor.
- </description>
- </method>
- <method name="goto_line">
- <return type="void" />
- <argument index="0" name="line_number" type="int" />
- <description>
- Goes to the specified line in the current script.
- </description>
- </method>
- <method name="open_script_create_dialog">
- <return type="void" />
- <argument index="0" name="base_name" type="String" />
- <argument index="1" name="base_path" type="String" />
- <description>
- Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language.
- </description>
- </method>
- <method name="reload_scripts">
- <return type="void" />
- <description>
- Reload all currently opened scripts from disk in case the file contents are newer.
- </description>
- </method>
- </methods>
- <signals>
- <signal name="editor_script_changed">
- <argument index="0" name="script" type="Script" />
- <description>
- Emitted when user changed active script. Argument is a freshly activated [Script].
- </description>
- </signal>
- <signal name="script_close">
- <argument index="0" name="script" type="Script" />
- <description>
- Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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