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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ResourcePreloader" inherits="Node" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Resource Preloader Node.
- </brief_description>
- <description>
- This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
- GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_resource">
- <return type="void" />
- <argument index="0" name="name" type="String" />
- <argument index="1" name="resource" type="Resource" />
- <description>
- Adds a resource to the preloader with the given [code]name[/code]. If a resource with the given [code]name[/code] already exists, the new resource will be renamed to "[code]name[/code] N" where N is an incrementing number starting from 2.
- </description>
- </method>
- <method name="get_resource" qualifiers="const">
- <return type="Resource" />
- <argument index="0" name="name" type="String" />
- <description>
- Returns the resource associated to [code]name[/code].
- </description>
- </method>
- <method name="get_resource_list" qualifiers="const">
- <return type="PoolStringArray" />
- <description>
- Returns the list of resources inside the preloader.
- </description>
- </method>
- <method name="has_resource" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="name" type="String" />
- <description>
- Returns [code]true[/code] if the preloader contains a resource associated to [code]name[/code].
- </description>
- </method>
- <method name="remove_resource">
- <return type="void" />
- <argument index="0" name="name" type="String" />
- <description>
- Removes the resource associated to [code]name[/code] from the preloader.
- </description>
- </method>
- <method name="rename_resource">
- <return type="void" />
- <argument index="0" name="name" type="String" />
- <argument index="1" name="newname" type="String" />
- <description>
- Renames a resource inside the preloader from [code]name[/code] to [code]newname[/code].
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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