PointMesh.xml 1.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="PointMesh" inherits="PrimitiveMesh" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. Mesh with a single Point primitive.
  5. </brief_description>
  6. <description>
  7. The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
  8. PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member Material3D.flags_use_point_size] and the variable [member Material3D.params_point_size].
  9. When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
  10. </description>
  11. <tutorials>
  12. </tutorials>
  13. <methods>
  14. </methods>
  15. <constants>
  16. </constants>
  17. </class>