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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="NavigationPolygon" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A node that has methods to draw outlines or use indices of vertices to create navigation polygons.
- </brief_description>
- <description>
- There are two ways to create polygons. Either by using the [method add_outline] method, or using the [method add_polygon] method.
- Using [method add_outline]:
- [codeblock]
- var polygon = NavigationPolygon.new()
- var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
- polygon.add_outline(outline)
- polygon.make_polygons_from_outlines()
- $NavigationPolygonInstance.navpoly = polygon
- [/codeblock]
- Using [method add_polygon] and indices of the vertices array.
- [codeblock]
- var polygon = NavigationPolygon.new()
- var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
- polygon.set_vertices(vertices)
- var indices = PoolIntArray([0, 1, 2, 3])
- polygon.add_polygon(indices)
- $NavigationPolygonInstance.navpoly = polygon
- [/codeblock]
- </description>
- <tutorials>
- <link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
- </tutorials>
- <methods>
- <method name="add_outline">
- <return type="void" />
- <argument index="0" name="outline" type="PoolVector2Array" />
- <description>
- Appends a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
- </description>
- </method>
- <method name="add_outline_at_index">
- <return type="void" />
- <argument index="0" name="outline" type="PoolVector2Array" />
- <argument index="1" name="index" type="int" />
- <description>
- Adds a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
- </description>
- </method>
- <method name="add_polygon">
- <return type="void" />
- <argument index="0" name="polygon" type="PoolIntArray" />
- <description>
- Adds a polygon using the indices of the vertices you get when calling [method get_vertices].
- </description>
- </method>
- <method name="clear_outlines">
- <return type="void" />
- <description>
- Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.
- </description>
- </method>
- <method name="clear_polygons">
- <return type="void" />
- <description>
- Clears the array of polygons, but it doesn't clear the array of outlines and vertices.
- </description>
- </method>
- <method name="get_mesh">
- <return type="NavigationMesh" />
- <description>
- Returns the [NavigationMesh] resulting from this navigation polygon. This navmesh can be used to update the navmesh of a region with the [method NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server behind the scene).
- </description>
- </method>
- <method name="get_outline" qualifiers="const">
- <return type="PoolVector2Array" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns a [PoolVector2Array] containing the vertices of an outline that was created in the editor or by script.
- </description>
- </method>
- <method name="get_outline_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of outlines that were created in the editor or by script.
- </description>
- </method>
- <method name="get_polygon">
- <return type="PoolIntArray" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns a [PoolIntArray] containing the indices of the vertices of a created polygon.
- </description>
- </method>
- <method name="get_polygon_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the count of all polygons.
- </description>
- </method>
- <method name="get_vertices" qualifiers="const">
- <return type="PoolVector2Array" />
- <description>
- Returns a [PoolVector2Array] containing all the vertices being used to create the polygons.
- </description>
- </method>
- <method name="make_polygons_from_outlines">
- <return type="void" />
- <description>
- Creates polygons from the outlines added in the editor or by script.
- </description>
- </method>
- <method name="remove_outline">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <description>
- Removes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
- </description>
- </method>
- <method name="set_outline">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="outline" type="PoolVector2Array" />
- <description>
- Changes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
- </description>
- </method>
- <method name="set_vertices">
- <return type="void" />
- <argument index="0" name="vertices" type="PoolVector2Array" />
- <description>
- Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method.
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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