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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="MeshInstance2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Node used for displaying a [Mesh] in 2D.
- </brief_description>
- <description>
- Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be automatically created from an existing [Sprite] via a tool in the editor toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to MeshInstance2D[/b] at the top of the 2D editor viewport.
- </description>
- <tutorials>
- <link>$DOCS_URL/tutorials/2d/2d_meshes.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
- The [Mesh] that will be drawn by the [MeshInstance2D].
- </member>
- <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
- The normal map that will be used if using the default [CanvasItemMaterial].
- [b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
- </member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
- The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
- </member>
- </members>
- <signals>
- <signal name="texture_changed">
- <description>
- Emitted when the [member texture] is changed.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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