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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="MeshDataTool" inherits="Reference" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Helper tool to access and edit [Mesh] data.
- </brief_description>
- <description>
- MeshDataTool provides access to individual vertices in a [Mesh]. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges.
- To use MeshDataTool, load a mesh with [method create_from_surface]. When you are finished editing the data commit the data to a mesh with [method commit_to_surface].
- Below is an example of how MeshDataTool may be used.
- [codeblock]
- var mesh = ArrayMesh.new()
- mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, CubeMesh.new().get_mesh_arrays())
- var mdt = MeshDataTool.new()
- mdt.create_from_surface(mesh, 0)
- for i in range(mdt.get_vertex_count()):
- var vertex = mdt.get_vertex(i)
- # In this example we extend the mesh by one unit, which results in separated faces as it is flat shaded.
- vertex += mdt.get_vertex_normal(i)
- # Save your change.
- mdt.set_vertex(i, vertex)
- mesh.surface_remove(0)
- mdt.commit_to_surface(mesh)
- var mi = MeshInstance.new()
- mi.mesh = mesh
- add_child(mi)
- [/codeblock]
- See also [ArrayMesh], [ImmediateGeometry] and [SurfaceTool] for procedural geometry generation.
- [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="clear">
- <return type="void" />
- <description>
- Clears all data currently in MeshDataTool.
- </description>
- </method>
- <method name="commit_to_surface">
- <return type="int" enum="Error" />
- <argument index="0" name="mesh" type="ArrayMesh" />
- <description>
- Adds a new surface to specified [Mesh] with edited data.
- </description>
- </method>
- <method name="create_from_surface">
- <return type="int" enum="Error" />
- <argument index="0" name="mesh" type="ArrayMesh" />
- <argument index="1" name="surface" type="int" />
- <description>
- Uses specified surface of given [Mesh] to populate data for MeshDataTool.
- Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES].
- </description>
- </method>
- <method name="get_edge_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of edges in this [Mesh].
- </description>
- </method>
- <method name="get_edge_faces" qualifiers="const">
- <return type="PoolIntArray" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns array of faces that touch given edge.
- </description>
- </method>
- <method name="get_edge_meta" qualifiers="const">
- <return type="Variant" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns meta information assigned to given edge.
- </description>
- </method>
- <method name="get_edge_vertex" qualifiers="const">
- <return type="int" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="vertex" type="int" />
- <description>
- Returns index of specified vertex connected to given edge.
- Vertex argument can only be 0 or 1 because edges are comprised of two vertices.
- </description>
- </method>
- <method name="get_face_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of faces in this [Mesh].
- </description>
- </method>
- <method name="get_face_edge" qualifiers="const">
- <return type="int" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="edge" type="int" />
- <description>
- Returns specified edge associated with given face.
- Edge argument must be either 0, 1, or 2 because a face only has three edges.
- </description>
- </method>
- <method name="get_face_meta" qualifiers="const">
- <return type="Variant" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns the metadata associated with the given face.
- </description>
- </method>
- <method name="get_face_normal" qualifiers="const">
- <return type="Vector3" />
- <argument index="0" name="idx" type="int" />
- <description>
- Calculates and returns the face normal of the given face.
- </description>
- </method>
- <method name="get_face_vertex" qualifiers="const">
- <return type="int" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="vertex" type="int" />
- <description>
- Returns the specified vertex of the given face.
- Vertex argument must be either 0, 1, or 2 because faces contain three vertices.
- </description>
- </method>
- <method name="get_format" qualifiers="const">
- <return type="int" />
- <description>
- Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is [code]2[/code].
- See [enum ArrayMesh.ArrayFormat] for a list of format flags.
- </description>
- </method>
- <method name="get_material" qualifiers="const">
- <return type="Material" />
- <description>
- Returns the material assigned to the [Mesh].
- </description>
- </method>
- <method name="get_vertex" qualifiers="const">
- <return type="Vector3" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns the vertex at given index.
- </description>
- </method>
- <method name="get_vertex_bones" qualifiers="const">
- <return type="PoolIntArray" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns the bones of the given vertex.
- </description>
- </method>
- <method name="get_vertex_color" qualifiers="const">
- <return type="Color" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns the color of the given vertex.
- </description>
- </method>
- <method name="get_vertex_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the total number of vertices in [Mesh].
- </description>
- </method>
- <method name="get_vertex_edges" qualifiers="const">
- <return type="PoolIntArray" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns an array of edges that share the given vertex.
- </description>
- </method>
- <method name="get_vertex_faces" qualifiers="const">
- <return type="PoolIntArray" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns an array of faces that share the given vertex.
- </description>
- </method>
- <method name="get_vertex_meta" qualifiers="const">
- <return type="Variant" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns the metadata associated with the given vertex.
- </description>
- </method>
- <method name="get_vertex_normal" qualifiers="const">
- <return type="Vector3" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns the normal of the given vertex.
- </description>
- </method>
- <method name="get_vertex_tangent" qualifiers="const">
- <return type="Plane" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns the tangent of the given vertex.
- </description>
- </method>
- <method name="get_vertex_uv" qualifiers="const">
- <return type="Vector2" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns the UV of the given vertex.
- </description>
- </method>
- <method name="get_vertex_uv2" qualifiers="const">
- <return type="Vector2" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns the UV2 of the given vertex.
- </description>
- </method>
- <method name="get_vertex_weights" qualifiers="const">
- <return type="PoolRealArray" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns bone weights of the given vertex.
- </description>
- </method>
- <method name="set_edge_meta">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="meta" type="Variant" />
- <description>
- Sets the metadata of the given edge.
- </description>
- </method>
- <method name="set_face_meta">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="meta" type="Variant" />
- <description>
- Sets the metadata of the given face.
- </description>
- </method>
- <method name="set_material">
- <return type="void" />
- <argument index="0" name="material" type="Material" />
- <description>
- Sets the material to be used by newly-constructed [Mesh].
- </description>
- </method>
- <method name="set_vertex">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="vertex" type="Vector3" />
- <description>
- Sets the position of the given vertex.
- </description>
- </method>
- <method name="set_vertex_bones">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="bones" type="PoolIntArray" />
- <description>
- Sets the bones of the given vertex.
- </description>
- </method>
- <method name="set_vertex_color">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="color" type="Color" />
- <description>
- Sets the color of the given vertex.
- </description>
- </method>
- <method name="set_vertex_meta">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="meta" type="Variant" />
- <description>
- Sets the metadata associated with the given vertex.
- </description>
- </method>
- <method name="set_vertex_normal">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="normal" type="Vector3" />
- <description>
- Sets the normal of the given vertex.
- </description>
- </method>
- <method name="set_vertex_tangent">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="tangent" type="Plane" />
- <description>
- Sets the tangent of the given vertex.
- </description>
- </method>
- <method name="set_vertex_uv">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="uv" type="Vector2" />
- <description>
- Sets the UV of the given vertex.
- </description>
- </method>
- <method name="set_vertex_uv2">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="uv2" type="Vector2" />
- <description>
- Sets the UV2 of the given vertex.
- </description>
- </method>
- <method name="set_vertex_weights">
- <return type="void" />
- <argument index="0" name="idx" type="int" />
- <argument index="1" name="weights" type="PoolRealArray" />
- <description>
- Sets the bone weights of the given vertex.
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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