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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="LOD" inherits="Spatial" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Provides discrete level of detail.
- </brief_description>
- <description>
- Automatically hides and shows [Spatial] children depending on the distance from the closest [Camera] to the [LOD] node. Child nodes that don't inherit from [Spatial] are ignored by the LOD system.
- Children are shown in order with the first children shown when closest to the [Camera], and the latter children shown when further away.
- The threshold distances for changes are determined by [member Spatial.lod_range].
- For example, a first child with a range of [code]2[/code] will be shown from distance 0 to 2. A second child with a range of [code]5[/code] will be shown from distance 2 to 7, etc.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="hysteresis" type="float" setter="set_hysteresis" getter="get_hysteresis" default="1.0">
- To prevent flickering at borders, a hysteresis distance will be added to threshold distances when the object is moving away from the [Camera].
- </member>
- <member name="lod_priority" type="int" setter="set_lod_priority" getter="get_lod_priority" default="0">
- Determines the rate at which level of detail will be updated.
- Higher priorities will update faster, but use more CPU.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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