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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="KinematicCollision" inherits="Reference" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Collision data for [KinematicBody] collisions.
- </brief_description>
- <description>
- Contains collision data for [KinematicBody] collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
- This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_angle" qualifiers="const">
- <return type="float" />
- <argument index="0" name="up_direction" type="Vector3" default="Vector3( 0, 1, 0 )" />
- <description>
- The collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive.
- </description>
- </method>
- </methods>
- <members>
- <member name="collider" type="Object" setter="" getter="get_collider">
- The colliding body.
- </member>
- <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
- The colliding body's unique instance ID. See [method Object.get_instance_id].
- </member>
- <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
- The colliding body's metadata. See [Object].
- </member>
- <member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
- The colliding body's [RID] used by the [PhysicsServer].
- </member>
- <member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
- The colliding body's shape.
- </member>
- <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
- The colliding shape's index. See [CollisionObject].
- </member>
- <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )">
- The colliding object's velocity.
- </member>
- <member name="local_shape" type="Object" setter="" getter="get_local_shape">
- The moving object's colliding shape.
- </member>
- <member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )">
- The colliding body's shape's normal at the point of collision.
- </member>
- <member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )">
- The point of collision, in global coordinates.
- </member>
- <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )">
- The moving object's remaining movement vector.
- </member>
- <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3( 0, 0, 0 )">
- The distance the moving object traveled before collision.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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