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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InterpolatedCamera" inherits="Camera" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- [i]Deprecated.[/i] Camera which moves toward another node.
- </brief_description>
- <description>
- [i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
- If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="set_target">
- <return type="void" />
- <argument index="0" name="target" type="Object" />
- <description>
- Sets the node to move toward and orient with.
- </description>
- </method>
- </methods>
- <members>
- <member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled" default="false">
- If [code]true[/code], and a target is set, the camera will move automatically.
- </member>
- <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="InterpolatedCamera.InterpolatedCameraProcessMode" default="1">
- The camera's process callback. See [enum InterpolatedCameraProcessMode].
- </member>
- <member name="speed" type="float" setter="set_speed" getter="get_speed" default="1.0">
- How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
- </member>
- <member name="target" type="NodePath" setter="set_target_path" getter="get_target_path" default="NodePath("")">
- The target's [NodePath].
- </member>
- </members>
- <constants>
- <constant name="INTERPOLATED_CAMERA_PROCESS_PHYSICS" value="0" enum="InterpolatedCameraProcessMode">
- The camera updates with the [code]_physics_process[/code] callback.
- </constant>
- <constant name="INTERPOLATED_CAMERA_PROCESS_IDLE" value="1" enum="InterpolatedCameraProcessMode">
- The camera updates with the [code]_process[/code] callback.
- </constant>
- </constants>
- </class>
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