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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventJoypadButton" inherits="InputEvent" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Input event for gamepad buttons.
- </brief_description>
- <description>
- Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
- </description>
- <tutorials>
- <link>$DOCS_URL/tutorials/inputs/inputevent.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
- Button identifier. One of the [enum JoystickList] button constants.
- </member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
- If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
- </member>
- <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
- Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
- [b]Note:[/b] This property is never set by the engine and is always [code]0[/code].
- </member>
- </members>
- <constants>
- </constants>
- </class>
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