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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventAction" inherits="InputEvent" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Input event type for actions.
- </brief_description>
- <description>
- Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b] menu. See [method Node._input].
- </description>
- <tutorials>
- <link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
- <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
- <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="action" type="String" setter="set_action" getter="get_action" default="""">
- The action's name. Actions are accessed via this [String].
- </member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
- If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released.
- </member>
- <member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
- The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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