InputEventAction.xml 1.6 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="InputEventAction" inherits="InputEvent" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. Input event type for actions.
  5. </brief_description>
  6. <description>
  7. Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b] menu. See [method Node._input].
  8. </description>
  9. <tutorials>
  10. <link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
  11. <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
  12. <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
  13. </tutorials>
  14. <methods>
  15. </methods>
  16. <members>
  17. <member name="action" type="String" setter="set_action" getter="get_action" default="&quot;&quot;">
  18. The action's name. Actions are accessed via this [String].
  19. </member>
  20. <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
  21. If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released.
  22. </member>
  23. <member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
  24. The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
  25. </member>
  26. </members>
  27. <constants>
  28. </constants>
  29. </class>