123456789101112131415161718192021222324 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="GrooveJoint2D" inherits="Joint2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Groove constraint for 2D physics.
- </brief_description>
- <description>
- Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="initial_offset" type="float" setter="set_initial_offset" getter="get_initial_offset" default="25.0">
- The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove).
- </member>
- <member name="length" type="float" setter="set_length" getter="get_length" default="50.0">
- The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis.
- </member>
- </members>
- <constants>
- </constants>
- </class>
|