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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorSpinSlider" inherits="Range" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Godot editor's control for editing numeric values.
- </brief_description>
- <description>
- This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
- </member>
- <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
- <member name="hide_slider" type="bool" setter="set_hide_slider" getter="is_hiding_slider" default="false">
- If [code]true[/code], the slider is hidden.
- </member>
- <member name="label" type="String" setter="set_label" getter="get_label" default="""">
- </member>
- <member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false">
- </member>
- </members>
- <constants>
- </constants>
- </class>
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