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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorScriptPicker" inherits="EditorResourcePicker" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Godot editor's control for selecting the [code]script[/code] property of a [Node].
- </brief_description>
- <description>
- Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
- [b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner">
- The owner [Node] of the script property that holds the edited resource.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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