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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="CanvasLayer" inherits="Node" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Canvas drawing layer.
- </brief_description>
- <description>
- Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
- </description>
- <tutorials>
- <link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
- <link title="Canvas layers">$DOCS_URL/tutorials/2d/canvas_layers.html</link>
- <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
- </tutorials>
- <methods>
- <method name="get_canvas" qualifiers="const">
- <return type="RID" />
- <description>
- Returns the RID of the canvas used by this layer.
- </description>
- </method>
- <method name="get_final_transform" qualifiers="const">
- <return type="Transform2D" />
- <description>
- Returns the transform from the [CanvasLayer]s coordinate system to the [Viewport]s coordinate system.
- </description>
- </method>
- <method name="hide">
- <return type="void" />
- <description>
- Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to setting [member visible] to [code]false[/code].
- </description>
- </method>
- <method name="show">
- <return type="void" />
- <description>
- Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to setting [member visible] to [code]true[/code].
- </description>
- </method>
- </methods>
- <members>
- <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
- The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
- </member>
- <member name="follow_viewport_enable" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
- If enabled, the [CanvasLayer] will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen.
- Together with [member follow_viewport_scale] it can be used for a pseudo 3D effect.
- </member>
- <member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
- Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
- </member>
- <member name="layer" type="int" setter="set_layer" getter="get_layer" default="1">
- Layer index for draw order. Lower values are drawn behind higher values.
- </member>
- <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
- The layer's base offset.
- </member>
- <member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
- The layer's rotation in radians.
- </member>
- <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0">
- The layer's rotation in degrees.
- </member>
- <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2( 1, 1 )">
- The layer's scale.
- </member>
- <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
- The layer's transform.
- </member>
- <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
- If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be hidden.
- Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't propagated to underlying layers.
- </member>
- </members>
- <signals>
- <signal name="visibility_changed">
- <description>
- Emitted when visibility of the layer is changed. See [member visible].
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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