CanvasLayer.xml 4.2 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="CanvasLayer" inherits="Node" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. Canvas drawing layer.
  5. </brief_description>
  6. <description>
  7. Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
  8. </description>
  9. <tutorials>
  10. <link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
  11. <link title="Canvas layers">$DOCS_URL/tutorials/2d/canvas_layers.html</link>
  12. <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
  13. </tutorials>
  14. <methods>
  15. <method name="get_canvas" qualifiers="const">
  16. <return type="RID" />
  17. <description>
  18. Returns the RID of the canvas used by this layer.
  19. </description>
  20. </method>
  21. <method name="get_final_transform" qualifiers="const">
  22. <return type="Transform2D" />
  23. <description>
  24. Returns the transform from the [CanvasLayer]s coordinate system to the [Viewport]s coordinate system.
  25. </description>
  26. </method>
  27. <method name="hide">
  28. <return type="void" />
  29. <description>
  30. Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to setting [member visible] to [code]false[/code].
  31. </description>
  32. </method>
  33. <method name="show">
  34. <return type="void" />
  35. <description>
  36. Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to setting [member visible] to [code]true[/code].
  37. </description>
  38. </method>
  39. </methods>
  40. <members>
  41. <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
  42. The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
  43. </member>
  44. <member name="follow_viewport_enable" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
  45. If enabled, the [CanvasLayer] will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen.
  46. Together with [member follow_viewport_scale] it can be used for a pseudo 3D effect.
  47. </member>
  48. <member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
  49. Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
  50. </member>
  51. <member name="layer" type="int" setter="set_layer" getter="get_layer" default="1">
  52. Layer index for draw order. Lower values are drawn behind higher values.
  53. </member>
  54. <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
  55. The layer's base offset.
  56. </member>
  57. <member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
  58. The layer's rotation in radians.
  59. </member>
  60. <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0">
  61. The layer's rotation in degrees.
  62. </member>
  63. <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2( 1, 1 )">
  64. The layer's scale.
  65. </member>
  66. <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
  67. The layer's transform.
  68. </member>
  69. <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
  70. If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be hidden.
  71. Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't propagated to underlying layers.
  72. </member>
  73. </members>
  74. <signals>
  75. <signal name="visibility_changed">
  76. <description>
  77. Emitted when visibility of the layer is changed. See [member visible].
  78. </description>
  79. </signal>
  80. </signals>
  81. <constants>
  82. </constants>
  83. </class>