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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="CanvasItemMaterial" inherits="Material" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A material for [CanvasItem]s.
- </brief_description>
- <description>
- [CanvasItemMaterial]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="CanvasItemMaterial.BlendMode" default="0">
- The manner in which a material's rendering is applied to underlying textures.
- </member>
- <member name="light_mode" type="int" setter="set_light_mode" getter="get_light_mode" enum="CanvasItemMaterial.LightMode" default="0">
- The manner in which material reacts to lighting.
- </member>
- <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
- The number of columns in the spritesheet assigned as [Texture] for a [Particles2D] or [CPUParticles2D].
- [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code].
- </member>
- <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
- If [code]true[/code], the particles animation will loop.
- [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code].
- </member>
- <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
- The number of rows in the spritesheet assigned as [Texture] for a [Particles2D] or [CPUParticles2D].
- [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code].
- </member>
- <member name="particles_animation" type="bool" setter="set_particles_animation" getter="get_particles_animation" default="false">
- If [code]true[/code], enable spritesheet-based animation features when assigned to [Particles2D] and [CPUParticles2D] nodes. The [member ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should also be set to a positive value for the animation to play.
- This property (and other [code]particles_anim_*[/code] properties that depend on it) has no effect on other types of nodes.
- </member>
- </members>
- <constants>
- <constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
- Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
- </constant>
- <constant name="BLEND_MODE_ADD" value="1" enum="BlendMode">
- Additive blending mode.
- </constant>
- <constant name="BLEND_MODE_SUB" value="2" enum="BlendMode">
- Subtractive blending mode.
- </constant>
- <constant name="BLEND_MODE_MUL" value="3" enum="BlendMode">
- Multiplicative blending mode.
- </constant>
- <constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode">
- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
- </constant>
- <constant name="LIGHT_MODE_NORMAL" value="0" enum="LightMode">
- Render the material using both light and non-light sensitive material properties.
- </constant>
- <constant name="LIGHT_MODE_UNSHADED" value="1" enum="LightMode">
- Render the material as if there were no light.
- </constant>
- <constant name="LIGHT_MODE_LIGHT_ONLY" value="2" enum="LightMode">
- Render the material as if there were only light.
- </constant>
- </constants>
- </class>
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