AudioEffectSpectrumAnalyzer.xml 2.6 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. Audio effect that can be used for real-time audio visualizations.
  5. </brief_description>
  6. <description>
  7. This audio effect does not affect sound output, but can be used for real-time audio visualizations.
  8. See also [AudioStreamGenerator] for procedurally generating sounds.
  9. </description>
  10. <tutorials>
  11. <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
  12. <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
  13. </tutorials>
  14. <methods>
  15. </methods>
  16. <members>
  17. <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
  18. The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
  19. </member>
  20. <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFT_Size" default="2">
  21. The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
  22. </member>
  23. <member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01">
  24. </member>
  25. </members>
  26. <constants>
  27. <constant name="FFT_SIZE_256" value="0" enum="FFT_Size">
  28. Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
  29. </constant>
  30. <constant name="FFT_SIZE_512" value="1" enum="FFT_Size">
  31. Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
  32. </constant>
  33. <constant name="FFT_SIZE_1024" value="2" enum="FFT_Size">
  34. Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
  35. </constant>
  36. <constant name="FFT_SIZE_2048" value="3" enum="FFT_Size">
  37. Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
  38. </constant>
  39. <constant name="FFT_SIZE_4096" value="4" enum="FFT_Size">
  40. Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
  41. </constant>
  42. <constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size">
  43. Represents the size of the [enum FFT_Size] enum.
  44. </constant>
  45. </constants>
  46. </class>