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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Audio effect that can be used for real-time audio visualizations.
- </brief_description>
- <description>
- This audio effect does not affect sound output, but can be used for real-time audio visualizations.
- See also [AudioStreamGenerator] for procedurally generating sounds.
- </description>
- <tutorials>
- <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
- <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
- The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
- </member>
- <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFT_Size" default="2">
- The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
- </member>
- <member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01">
- </member>
- </members>
- <constants>
- <constant name="FFT_SIZE_256" value="0" enum="FFT_Size">
- Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
- </constant>
- <constant name="FFT_SIZE_512" value="1" enum="FFT_Size">
- Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
- </constant>
- <constant name="FFT_SIZE_1024" value="2" enum="FFT_Size">
- Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
- </constant>
- <constant name="FFT_SIZE_2048" value="3" enum="FFT_Size">
- Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
- </constant>
- <constant name="FFT_SIZE_4096" value="4" enum="FFT_Size">
- Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
- </constant>
- <constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size">
- Represents the size of the [enum FFT_Size] enum.
- </constant>
- </constants>
- </class>
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