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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AudioEffectEQ" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Base class for audio equalizers. Gives you control over frequencies.
- Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
- </brief_description>
- <description>
- AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_band_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of bands of the equalizer.
- </description>
- </method>
- <method name="get_band_gain_db" qualifiers="const">
- <return type="float" />
- <argument index="0" name="band_idx" type="int" />
- <description>
- Returns the band's gain at the specified index, in dB.
- </description>
- </method>
- <method name="set_band_gain_db">
- <return type="void" />
- <argument index="0" name="band_idx" type="int" />
- <argument index="1" name="volume_db" type="float" />
- <description>
- Sets band's gain at the specified index, in dB.
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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