AnimationNodeBlend2.xml 1.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AnimationNodeBlend2" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. Blends two animations linearly inside of an [AnimationNodeBlendTree].
  5. </brief_description>
  6. <description>
  7. A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range.
  8. </description>
  9. <tutorials>
  10. <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
  11. <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
  12. <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
  13. </tutorials>
  14. <methods>
  15. </methods>
  16. <members>
  17. <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
  18. If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
  19. </member>
  20. </members>
  21. <constants>
  22. </constants>
  23. </class>