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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationNodeBlend2" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Blends two animations linearly inside of an [AnimationNodeBlendTree].
- </brief_description>
- <description>
- A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range.
- </description>
- <tutorials>
- <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
- <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
- If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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