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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationNodeAdd3" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Blends two of three animations additively inside of an [AnimationNodeBlendTree].
- </brief_description>
- <description>
- A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range.
- This node has three inputs:
- - The base animation to add to
- - A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
- - A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
- </description>
- <tutorials>
- <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
- If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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