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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimatedSprite3D" inherits="SpriteBase3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- 2D sprite node in 3D world, that can use multiple 2D textures for animation.
- </brief_description>
- <description>
- Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
- </description>
- <tutorials>
- <link title="2D Sprite animation (also applies to 3D)">$DOCS_URL/tutorials/2d/2d_sprite_animation.html</link>
- </tutorials>
- <methods>
- <method name="is_playing" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if an animation is currently being played.
- </description>
- </method>
- <method name="play">
- <return type="void" />
- <argument index="0" name="anim" type="String" default="""" />
- <description>
- Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played.
- </description>
- </method>
- <method name="stop">
- <return type="void" />
- <description>
- Stops the current animation (does not reset the frame counter).
- </description>
- </method>
- </methods>
- <members>
- <member name="animation" type="String" setter="set_animation" getter="get_animation" default=""default"">
- The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
- </member>
- <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
- The displayed animation frame's index.
- </member>
- <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
- The [SpriteFrames] resource containing the animation(s).
- </member>
- <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
- If [code]true[/code], the [member animation] is currently playing.
- </member>
- </members>
- <signals>
- <signal name="animation_finished">
- <description>
- Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
- </description>
- </signal>
- <signal name="frame_changed">
- <description>
- Emitted when [member frame] changed.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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