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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AABB" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Axis-Aligned Bounding Box.
- </brief_description>
- <description>
- [AABB] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
- It uses floating-point coordinates. The 2D counterpart to [AABB] is [Rect2].
- [b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates.
- </description>
- <tutorials>
- <link title="Math tutorial index">$DOCS_URL/tutorials/math/index.html</link>
- <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
- <link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link>
- </tutorials>
- <methods>
- <method name="AABB">
- <return type="AABB" />
- <argument index="0" name="position" type="Vector3" />
- <argument index="1" name="size" type="Vector3" />
- <description>
- Constructs an [AABB] from a position and size.
- </description>
- </method>
- <method name="abs">
- <return type="AABB" />
- <description>
- Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
- </description>
- </method>
- <method name="encloses">
- <return type="bool" />
- <argument index="0" name="with" type="AABB" />
- <description>
- Returns [code]true[/code] if this [AABB] completely encloses another one.
- </description>
- </method>
- <method name="expand">
- <return type="AABB" />
- <argument index="0" name="to_point" type="Vector3" />
- <description>
- Returns a copy of this [AABB] expanded to include a given point.
- [b]Example:[/b]
- [codeblock]
- # position (-3, 2, 0), size (1, 1, 1)
- var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))
- # position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)
- var box2 = box.expand(Vector3(0, -1, 2))
- [/codeblock]
- </description>
- </method>
- <method name="get_area">
- <return type="float" />
- <description>
- Returns the volume of the [AABB].
- </description>
- </method>
- <method name="get_center">
- <return type="Vector3" />
- <description>
- Returns the center of the [AABB], which is equal to [member position] + ([member size] / 2).
- </description>
- </method>
- <method name="get_endpoint">
- <return type="Vector3" />
- <argument index="0" name="idx" type="int" />
- <description>
- Gets the position of the 8 endpoints of the [AABB] in space.
- </description>
- </method>
- <method name="get_longest_axis">
- <return type="Vector3" />
- <description>
- Returns the normalized longest axis of the [AABB].
- </description>
- </method>
- <method name="get_longest_axis_index">
- <return type="int" />
- <description>
- Returns the index of the longest axis of the [AABB] (according to [Vector3]'s [code]AXIS_*[/code] constants).
- </description>
- </method>
- <method name="get_longest_axis_size">
- <return type="float" />
- <description>
- Returns the scalar length of the longest axis of the [AABB].
- </description>
- </method>
- <method name="get_shortest_axis">
- <return type="Vector3" />
- <description>
- Returns the normalized shortest axis of the [AABB].
- </description>
- </method>
- <method name="get_shortest_axis_index">
- <return type="int" />
- <description>
- Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum).
- </description>
- </method>
- <method name="get_shortest_axis_size">
- <return type="float" />
- <description>
- Returns the scalar length of the shortest axis of the [AABB].
- </description>
- </method>
- <method name="get_support">
- <return type="Vector3" />
- <argument index="0" name="dir" type="Vector3" />
- <description>
- Returns the support point in a given direction. This is useful for collision detection algorithms.
- </description>
- </method>
- <method name="grow">
- <return type="AABB" />
- <argument index="0" name="by" type="float" />
- <description>
- Returns a copy of the [AABB] grown a given amount of units towards all the sides.
- </description>
- </method>
- <method name="has_no_area">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the [AABB] is flat or empty.
- </description>
- </method>
- <method name="has_no_surface">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the [AABB] is empty.
- </description>
- </method>
- <method name="has_point">
- <return type="bool" />
- <argument index="0" name="point" type="Vector3" />
- <description>
- Returns [code]true[/code] if the [AABB] contains a point.
- </description>
- </method>
- <method name="intersection">
- <return type="AABB" />
- <argument index="0" name="with" type="AABB" />
- <description>
- Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure.
- </description>
- </method>
- <method name="intersects">
- <return type="bool" />
- <argument index="0" name="with" type="AABB" />
- <description>
- Returns [code]true[/code] if the [AABB] overlaps with another.
- </description>
- </method>
- <method name="intersects_plane">
- <return type="bool" />
- <argument index="0" name="plane" type="Plane" />
- <description>
- Returns [code]true[/code] if the [AABB] is on both sides of a plane.
- </description>
- </method>
- <method name="intersects_segment">
- <return type="bool" />
- <argument index="0" name="from" type="Vector3" />
- <argument index="1" name="to" type="Vector3" />
- <description>
- Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code].
- </description>
- </method>
- <method name="is_equal_approx">
- <return type="bool" />
- <argument index="0" name="aabb" type="AABB" />
- <description>
- Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GDScript.is_equal_approx] on each component.
- </description>
- </method>
- <method name="merge">
- <return type="AABB" />
- <argument index="0" name="with" type="AABB" />
- <description>
- Returns a larger [AABB] that contains both this [AABB] and [code]with[/code].
- </description>
- </method>
- </methods>
- <members>
- <member name="end" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
- Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
- </member>
- <member name="position" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
- Beginning corner. Typically has values lower than [member end].
- </member>
- <member name="size" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
- Size from [member position] to [member end]. Typically, all components are positive.
- If the size is negative, you can use [method abs] to fix it.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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