link_button.h 3.0 KB

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  1. /**************************************************************************/
  2. /* link_button.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef LINK_BUTTON_H
  31. #define LINK_BUTTON_H
  32. #include "scene/gui/base_button.h"
  33. #include "scene/resources/bit_map.h"
  34. class LinkButton : public BaseButton {
  35. GDCLASS(LinkButton, BaseButton);
  36. public:
  37. enum UnderlineMode {
  38. UNDERLINE_MODE_ALWAYS,
  39. UNDERLINE_MODE_ON_HOVER,
  40. UNDERLINE_MODE_NEVER
  41. };
  42. private:
  43. String text;
  44. String xl_text;
  45. UnderlineMode underline_mode;
  46. String uri;
  47. protected:
  48. virtual void pressed();
  49. virtual Size2 get_minimum_size() const;
  50. void _notification(int p_what);
  51. static void _bind_methods();
  52. public:
  53. void set_text(const String &p_text);
  54. String get_text() const;
  55. void set_uri(const String &p_uri);
  56. String get_uri() const;
  57. void set_underline_mode(UnderlineMode p_underline_mode);
  58. UnderlineMode get_underline_mode() const;
  59. LinkButton();
  60. };
  61. VARIANT_ENUM_CAST(LinkButton::UnderlineMode);
  62. #endif // LINK_BUTTON_H