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- /**************************************************************************/
- /* cpu_particles_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CPU_PARTICLES_2D_H
- #define CPU_PARTICLES_2D_H
- #include "core/rid.h"
- #include "scene/2d/node_2d.h"
- #include "scene/resources/texture.h"
- // #define GODOT_CPU_PARTICLES_2D_LEGACY_COMPATIBILITY
- class CPUParticles2D : public Node2D {
- private:
- GDCLASS(CPUParticles2D, Node2D);
- public:
- enum DrawOrder {
- DRAW_ORDER_INDEX,
- DRAW_ORDER_LIFETIME,
- };
- enum Parameter {
- PARAM_INITIAL_LINEAR_VELOCITY,
- PARAM_ANGULAR_VELOCITY,
- PARAM_ORBIT_VELOCITY,
- PARAM_LINEAR_ACCEL,
- PARAM_RADIAL_ACCEL,
- PARAM_TANGENTIAL_ACCEL,
- PARAM_DAMPING,
- PARAM_ANGLE,
- PARAM_SCALE,
- PARAM_HUE_VARIATION,
- PARAM_ANIM_SPEED,
- PARAM_ANIM_OFFSET,
- PARAM_MAX
- };
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D.
- FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D.
- FLAG_MAX
- };
- enum EmissionShape {
- EMISSION_SHAPE_POINT,
- EMISSION_SHAPE_SPHERE,
- EMISSION_SHAPE_RECTANGLE,
- EMISSION_SHAPE_POINTS,
- EMISSION_SHAPE_DIRECTED_POINTS,
- EMISSION_SHAPE_MAX
- };
- private:
- bool emitting;
- struct ParticleBase {
- void blank() {
- for (int n = 0; n < 4; n++) {
- custom[n] = 0.0f;
- }
- }
- Transform2D transform;
- Color color;
- float custom[4];
- };
- // Warning - beware of adding non-trivial types
- // to this structure as it is zeroed to initialize in set_amount().
- struct Particle : public ParticleBase {
- void copy_to(ParticleBase &r_o) {
- r_o.transform = transform;
- r_o.color = color;
- memcpy(r_o.custom, custom, sizeof(custom));
- }
- float rotation;
- Vector2 velocity;
- bool active;
- float angle_rand;
- float scale_rand;
- float hue_rot_rand;
- float anim_offset_rand;
- Color start_color_rand;
- float time;
- float lifetime;
- Color base_color;
- uint32_t seed;
- };
- float time;
- float inactive_time;
- float frame_remainder;
- int cycle;
- bool redraw;
- RID mesh;
- RID multimesh;
- PoolVector<Particle> particles;
- LocalVector<ParticleBase> particles_prev;
- PoolVector<float> particle_data;
- PoolVector<float> particle_data_prev;
- PoolVector<int> particle_order;
- struct SortLifetime {
- const Particle *particles;
- bool operator()(int p_a, int p_b) const {
- return particles[p_a].time > particles[p_b].time;
- }
- };
- struct SortAxis {
- const Particle *particles;
- Vector2 axis;
- bool operator()(int p_a, int p_b) const {
- return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]);
- }
- };
- //
- bool one_shot;
- float lifetime;
- float pre_process_time;
- float explosiveness_ratio;
- float randomness_ratio;
- float lifetime_randomness;
- float speed_scale;
- bool local_coords;
- int fixed_fps;
- bool fractional_delta;
- Transform2D inv_emission_transform;
- DrawOrder draw_order;
- Ref<Texture> texture;
- Ref<Texture> normalmap;
- ////////
- Vector2 direction;
- float spread;
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
- Ref<Curve> curve_parameters[PARAM_MAX];
- Color color;
- Ref<Gradient> color_ramp;
- Ref<Gradient> color_initial_ramp;
- bool flags[FLAG_MAX];
- EmissionShape emission_shape;
- float emission_sphere_radius;
- Vector2 emission_rect_extents;
- PoolVector<Vector2> emission_points;
- PoolVector<Vector2> emission_normals;
- PoolVector<Color> emission_colors;
- int emission_point_count;
- Vector2 gravity;
- void _update_internal(bool p_on_physics_tick);
- void _particles_process(float p_delta);
- void _particle_process(Particle &r_p, const Transform2D &p_emission_xform, float p_local_delta, float &r_tv);
- void _update_particle_data_buffer();
- Mutex update_mutex;
- // Whether this particle system is interpolated.
- bool _interpolated = false;
- struct InterpolationData {
- // Whether this particle is non-interpolated, but following an interpolated parent.
- bool interpolated_follow = false;
- // If doing interpolated follow, we need to keep these updated per tick.
- Transform2D global_xform_curr;
- Transform2D global_xform_prev;
- } _interpolation_data;
- void _update_render_thread();
- void _update_mesh_texture();
- void _set_redraw(bool p_redraw);
- void _texture_changed();
- void _refresh_interpolation_state();
- template <bool TRANSFORM_PARTICLE>
- void _fill_particle_data(const ParticleBase &p_source, float *r_dest, bool p_active) const {
- if (p_active) {
- #ifdef GODOT_CPU_PARTICLES_2D_LEGACY_COMPATIBILITY
- Transform2D t = p_source.transform;
- if (TRANSFORM_PARTICLE) {
- t = inv_emission_transform * t;
- }
- #else
- const Transform2D &t = p_source.transform;
- #endif
- r_dest[0] = t.elements[0][0];
- r_dest[1] = t.elements[1][0];
- r_dest[2] = 0;
- r_dest[3] = t.elements[2][0];
- r_dest[4] = t.elements[0][1];
- r_dest[5] = t.elements[1][1];
- r_dest[6] = 0;
- r_dest[7] = t.elements[2][1];
- Color c = p_source.color;
- uint8_t *data8 = (uint8_t *)&r_dest[8];
- data8[0] = CLAMP(c.r * 255.0, 0, 255);
- data8[1] = CLAMP(c.g * 255.0, 0, 255);
- data8[2] = CLAMP(c.b * 255.0, 0, 255);
- data8[3] = CLAMP(c.a * 255.0, 0, 255);
- r_dest[9] = p_source.custom[0];
- r_dest[10] = p_source.custom[1];
- r_dest[11] = p_source.custom[2];
- r_dest[12] = p_source.custom[3];
- } else {
- memset(r_dest, 0, sizeof(float) * 13);
- }
- }
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
- public:
- void set_emitting(bool p_emitting);
- void set_amount(int p_amount);
- void set_lifetime(float p_lifetime);
- void set_one_shot(bool p_one_shot);
- void set_pre_process_time(float p_time);
- void set_explosiveness_ratio(float p_ratio);
- void set_randomness_ratio(float p_ratio);
- void set_lifetime_randomness(float p_random);
- void set_use_local_coordinates(bool p_enable);
- void set_speed_scale(float p_scale);
- bool is_emitting() const;
- int get_amount() const;
- float get_lifetime() const;
- bool get_one_shot() const;
- float get_pre_process_time() const;
- float get_explosiveness_ratio() const;
- float get_randomness_ratio() const;
- float get_lifetime_randomness() const;
- bool get_use_local_coordinates() const;
- float get_speed_scale() const;
- void set_fixed_fps(int p_count);
- int get_fixed_fps() const;
- void set_fractional_delta(bool p_enable);
- bool get_fractional_delta() const;
- void set_draw_order(DrawOrder p_order);
- DrawOrder get_draw_order() const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
- void set_normalmap(const Ref<Texture> &p_normalmap);
- Ref<Texture> get_normalmap() const;
- ///////////////////
- void set_direction(Vector2 p_direction);
- Vector2 get_direction() const;
- void set_spread(float p_spread);
- float get_spread() const;
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
- void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
- Ref<Curve> get_param_curve(Parameter p_param) const;
- void set_color(const Color &p_color);
- Color get_color() const;
- void set_color_ramp(const Ref<Gradient> &p_ramp);
- Ref<Gradient> get_color_ramp() const;
- void set_color_initial_ramp(const Ref<Gradient> &p_ramp);
- Ref<Gradient> get_color_initial_ramp() const;
- void set_particle_flag(Flags p_flag, bool p_enable);
- bool get_particle_flag(Flags p_flag) const;
- void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(float p_radius);
- void set_emission_rect_extents(Vector2 p_extents);
- void set_emission_points(const PoolVector<Vector2> &p_points);
- void set_emission_normals(const PoolVector<Vector2> &p_normals);
- void set_emission_colors(const PoolVector<Color> &p_colors);
- EmissionShape get_emission_shape() const;
- float get_emission_sphere_radius() const;
- Vector2 get_emission_rect_extents() const;
- PoolVector<Vector2> get_emission_points() const;
- PoolVector<Vector2> get_emission_normals() const;
- PoolVector<Color> get_emission_colors() const;
- void set_gravity(const Vector2 &p_gravity);
- Vector2 get_gravity() const;
- virtual String get_configuration_warning() const;
- void restart();
- void convert_from_particles(Node *p_particles);
- CPUParticles2D();
- ~CPUParticles2D();
- };
- VARIANT_ENUM_CAST(CPUParticles2D::DrawOrder)
- VARIANT_ENUM_CAST(CPUParticles2D::Parameter)
- VARIANT_ENUM_CAST(CPUParticles2D::Flags)
- VARIANT_ENUM_CAST(CPUParticles2D::EmissionShape)
- #endif // CPU_PARTICLES_2D_H
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