collision_polygon_2d.cpp 12 KB

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  1. /**************************************************************************/
  2. /* collision_polygon_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "collision_polygon_2d.h"
  31. #include "collision_object_2d.h"
  32. #include "core/engine.h"
  33. #include "scene/2d/area_2d.h"
  34. #include "scene/resources/concave_polygon_shape_2d.h"
  35. #include "scene/resources/convex_polygon_shape_2d.h"
  36. #include "thirdparty/misc/triangulator.h"
  37. void CollisionPolygon2D::_build_polygon() {
  38. parent->shape_owner_clear_shapes(owner_id);
  39. bool solids = build_mode == BUILD_SOLIDS;
  40. if (solids) {
  41. if (polygon.size() < 3) {
  42. return;
  43. }
  44. //here comes the sun, lalalala
  45. //decompose concave into multiple convex polygons and add them
  46. Vector<Vector<Vector2>> decomp = _decompose_in_convex();
  47. for (int i = 0; i < decomp.size(); i++) {
  48. Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D);
  49. convex->set_points(decomp[i]);
  50. parent->shape_owner_add_shape(owner_id, convex);
  51. }
  52. } else {
  53. if (polygon.size() < 2) {
  54. return;
  55. }
  56. Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);
  57. PoolVector<Vector2> segments;
  58. segments.resize(polygon.size() * 2);
  59. PoolVector<Vector2>::Write w = segments.write();
  60. int polygon_count = polygon.size();
  61. for (int i = 0; i < polygon_count; i++) {
  62. w[(i << 1) + 0] = polygon[i];
  63. w[(i << 1) + 1] = polygon[(i + 1) % polygon_count];
  64. }
  65. w.release();
  66. concave->set_segments(segments);
  67. parent->shape_owner_add_shape(owner_id, concave);
  68. }
  69. }
  70. Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() {
  71. Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon);
  72. return decomp;
  73. }
  74. void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) {
  75. parent->shape_owner_set_transform(owner_id, get_transform());
  76. if (p_xform_only) {
  77. return;
  78. }
  79. parent->shape_owner_set_disabled(owner_id, disabled);
  80. parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
  81. parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
  82. }
  83. void CollisionPolygon2D::_notification(int p_what) {
  84. switch (p_what) {
  85. case NOTIFICATION_PARENTED: {
  86. parent = Object::cast_to<CollisionObject2D>(get_parent());
  87. if (parent) {
  88. owner_id = parent->create_shape_owner(this);
  89. _build_polygon();
  90. _update_in_shape_owner();
  91. }
  92. /*if (Engine::get_singleton()->is_editor_hint()) {
  93. //display above all else
  94. set_z_as_relative(false);
  95. set_z_index(VS::CANVAS_ITEM_Z_MAX - 1);
  96. }*/
  97. } break;
  98. case NOTIFICATION_ENTER_TREE: {
  99. if (parent) {
  100. _update_in_shape_owner();
  101. }
  102. } break;
  103. case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
  104. if (parent) {
  105. _update_in_shape_owner(true);
  106. }
  107. } break;
  108. case NOTIFICATION_UNPARENTED: {
  109. if (parent) {
  110. parent->remove_shape_owner(owner_id);
  111. }
  112. owner_id = 0;
  113. parent = nullptr;
  114. } break;
  115. case NOTIFICATION_DRAW: {
  116. ERR_FAIL_COND(!is_inside_tree());
  117. if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
  118. break;
  119. }
  120. int polygon_count = polygon.size();
  121. for (int i = 0; i < polygon_count; i++) {
  122. Vector2 p = polygon[i];
  123. Vector2 n = polygon[(i + 1) % polygon_count];
  124. // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
  125. draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
  126. }
  127. if (polygon_count > 2) {
  128. #define DEBUG_DECOMPOSE
  129. #if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
  130. Vector<Vector<Vector2>> decomp = _decompose_in_convex();
  131. Color c(0.4, 0.9, 0.1);
  132. for (int i = 0; i < decomp.size(); i++) {
  133. c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
  134. draw_colored_polygon(decomp[i], c);
  135. }
  136. #else
  137. draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
  138. #endif
  139. }
  140. if (one_way_collision) {
  141. Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
  142. dcol.a = 1.0;
  143. Vector2 line_to(0, 20);
  144. draw_line(Vector2(), line_to, dcol, 3);
  145. Vector<Vector2> pts;
  146. float tsize = 8;
  147. pts.push_back(line_to + (Vector2(0, tsize)));
  148. pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
  149. pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
  150. Vector<Color> cols;
  151. for (int i = 0; i < 3; i++) {
  152. cols.push_back(dcol);
  153. }
  154. draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
  155. }
  156. } break;
  157. }
  158. }
  159. void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
  160. polygon = p_polygon;
  161. {
  162. for (int i = 0; i < polygon.size(); i++) {
  163. if (i == 0) {
  164. aabb = Rect2(polygon[i], Size2());
  165. } else {
  166. aabb.expand_to(polygon[i]);
  167. }
  168. }
  169. if (aabb == Rect2()) {
  170. aabb = Rect2(-10, -10, 20, 20);
  171. } else {
  172. aabb.position -= aabb.size * 0.3;
  173. aabb.size += aabb.size * 0.6;
  174. }
  175. }
  176. if (parent) {
  177. _build_polygon();
  178. _update_in_shape_owner();
  179. }
  180. update();
  181. update_configuration_warning();
  182. }
  183. Vector<Point2> CollisionPolygon2D::get_polygon() const {
  184. return polygon;
  185. }
  186. void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
  187. ERR_FAIL_INDEX((int)p_mode, 2);
  188. build_mode = p_mode;
  189. if (parent) {
  190. _build_polygon();
  191. _update_in_shape_owner();
  192. }
  193. update();
  194. update_configuration_warning();
  195. }
  196. CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
  197. return build_mode;
  198. }
  199. #ifdef TOOLS_ENABLED
  200. Rect2 CollisionPolygon2D::_edit_get_rect() const {
  201. return aabb;
  202. }
  203. bool CollisionPolygon2D::_edit_use_rect() const {
  204. return true;
  205. }
  206. bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  207. return Geometry::is_point_in_polygon(p_point, Variant(polygon));
  208. }
  209. #endif
  210. String CollisionPolygon2D::get_configuration_warning() const {
  211. String warning = Node2D::get_configuration_warning();
  212. if (!Object::cast_to<CollisionObject2D>(get_parent())) {
  213. if (warning != String()) {
  214. warning += "\n\n";
  215. }
  216. warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
  217. }
  218. int polygon_count = polygon.size();
  219. if (polygon_count == 0) {
  220. if (!warning.empty()) {
  221. warning += "\n\n";
  222. }
  223. warning += TTR("An empty CollisionPolygon2D has no effect on collision.");
  224. } else {
  225. bool solids = build_mode == BUILD_SOLIDS;
  226. if (solids) {
  227. if (polygon_count < 3) {
  228. if (!warning.empty()) {
  229. warning += "\n\n";
  230. }
  231. warning += TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.");
  232. }
  233. } else if (polygon_count < 2) {
  234. if (!warning.empty()) {
  235. warning += "\n\n";
  236. }
  237. warning += TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.");
  238. }
  239. }
  240. if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
  241. warning += TTR("The One Way Collision property will be ignored when the parent is an Area2D.");
  242. }
  243. return warning;
  244. }
  245. void CollisionPolygon2D::set_disabled(bool p_disabled) {
  246. disabled = p_disabled;
  247. update();
  248. if (parent) {
  249. parent->shape_owner_set_disabled(owner_id, p_disabled);
  250. }
  251. }
  252. bool CollisionPolygon2D::is_disabled() const {
  253. return disabled;
  254. }
  255. void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
  256. one_way_collision = p_enable;
  257. update();
  258. if (parent) {
  259. parent->shape_owner_set_one_way_collision(owner_id, p_enable);
  260. }
  261. update_configuration_warning();
  262. }
  263. bool CollisionPolygon2D::is_one_way_collision_enabled() const {
  264. return one_way_collision;
  265. }
  266. void CollisionPolygon2D::set_one_way_collision_margin(float p_margin) {
  267. one_way_collision_margin = p_margin;
  268. if (parent) {
  269. parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
  270. }
  271. }
  272. float CollisionPolygon2D::get_one_way_collision_margin() const {
  273. return one_way_collision_margin;
  274. }
  275. void CollisionPolygon2D::_bind_methods() {
  276. ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon);
  277. ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon2D::get_polygon);
  278. ClassDB::bind_method(D_METHOD("set_build_mode", "build_mode"), &CollisionPolygon2D::set_build_mode);
  279. ClassDB::bind_method(D_METHOD("get_build_mode"), &CollisionPolygon2D::get_build_mode);
  280. ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon2D::set_disabled);
  281. ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon2D::is_disabled);
  282. ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionPolygon2D::set_one_way_collision);
  283. ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionPolygon2D::is_one_way_collision_enabled);
  284. ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionPolygon2D::set_one_way_collision_margin);
  285. ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionPolygon2D::get_one_way_collision_margin);
  286. ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), "set_build_mode", "get_build_mode");
  287. ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
  288. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
  289. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
  290. ADD_PROPERTY(PropertyInfo(Variant::REAL, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
  291. BIND_ENUM_CONSTANT(BUILD_SOLIDS);
  292. BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
  293. }
  294. CollisionPolygon2D::CollisionPolygon2D() {
  295. aabb = Rect2(-10, -10, 20, 20);
  296. build_mode = BUILD_SOLIDS;
  297. set_notify_local_transform(true);
  298. parent = nullptr;
  299. owner_id = 0;
  300. disabled = false;
  301. one_way_collision = false;
  302. one_way_collision_margin = 1.0;
  303. }