area_2d.cpp 23 KB

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  1. /**************************************************************************/
  2. /* area_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "area_2d.h"
  31. #include "scene/scene_string_names.h"
  32. #include "servers/audio_server.h"
  33. #include "servers/physics_2d_server.h"
  34. void Area2D::set_space_override_mode(SpaceOverride p_mode) {
  35. space_override = p_mode;
  36. Physics2DServer::get_singleton()->area_set_space_override_mode(get_rid(), Physics2DServer::AreaSpaceOverrideMode(p_mode));
  37. }
  38. Area2D::SpaceOverride Area2D::get_space_override_mode() const {
  39. return space_override;
  40. }
  41. void Area2D::set_gravity_is_point(bool p_enabled) {
  42. gravity_is_point = p_enabled;
  43. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
  44. }
  45. bool Area2D::is_gravity_a_point() const {
  46. return gravity_is_point;
  47. }
  48. void Area2D::set_gravity_distance_scale(real_t p_scale) {
  49. gravity_distance_scale = p_scale;
  50. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
  51. }
  52. real_t Area2D::get_gravity_distance_scale() const {
  53. return gravity_distance_scale;
  54. }
  55. void Area2D::set_gravity_vector(const Vector2 &p_vec) {
  56. gravity_vec = p_vec;
  57. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_VECTOR, p_vec);
  58. }
  59. Vector2 Area2D::get_gravity_vector() const {
  60. return gravity_vec;
  61. }
  62. void Area2D::set_gravity(real_t p_gravity) {
  63. gravity = p_gravity;
  64. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY, p_gravity);
  65. }
  66. real_t Area2D::get_gravity() const {
  67. return gravity;
  68. }
  69. void Area2D::set_linear_damp(real_t p_linear_damp) {
  70. linear_damp = p_linear_damp;
  71. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
  72. }
  73. real_t Area2D::get_linear_damp() const {
  74. return linear_damp;
  75. }
  76. void Area2D::set_angular_damp(real_t p_angular_damp) {
  77. angular_damp = p_angular_damp;
  78. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
  79. }
  80. real_t Area2D::get_angular_damp() const {
  81. return angular_damp;
  82. }
  83. void Area2D::set_priority(real_t p_priority) {
  84. priority = p_priority;
  85. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_PRIORITY, p_priority);
  86. }
  87. real_t Area2D::get_priority() const {
  88. return priority;
  89. }
  90. void Area2D::_body_enter_tree(ObjectID p_id) {
  91. Object *obj = ObjectDB::get_instance(p_id);
  92. Node *node = Object::cast_to<Node>(obj);
  93. ERR_FAIL_COND(!node);
  94. Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
  95. ERR_FAIL_COND(!E);
  96. ERR_FAIL_COND(E->get().in_tree);
  97. E->get().in_tree = true;
  98. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  99. for (int i = 0; i < E->get().shapes.size(); i++) {
  100. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  101. }
  102. }
  103. void Area2D::_body_exit_tree(ObjectID p_id) {
  104. Object *obj = ObjectDB::get_instance(p_id);
  105. Node *node = Object::cast_to<Node>(obj);
  106. ERR_FAIL_COND(!node);
  107. Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
  108. ERR_FAIL_COND(!E);
  109. ERR_FAIL_COND(!E->get().in_tree);
  110. E->get().in_tree = false;
  111. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  112. for (int i = 0; i < E->get().shapes.size(); i++) {
  113. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  114. }
  115. }
  116. void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape) {
  117. bool body_in = p_status == Physics2DServer::AREA_BODY_ADDED;
  118. ObjectID objid = p_instance;
  119. Object *obj = ObjectDB::get_instance(objid);
  120. Node *node = Object::cast_to<Node>(obj);
  121. Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
  122. if (!body_in && !E) {
  123. return; //does not exist because it was likely removed from the tree
  124. }
  125. locked = true;
  126. if (body_in) {
  127. if (!E) {
  128. E = body_map.insert(objid, BodyState());
  129. E->get().rid = p_body;
  130. E->get().rc = 0;
  131. E->get().in_tree = node && node->is_inside_tree();
  132. if (node) {
  133. node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
  134. node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
  135. if (E->get().in_tree) {
  136. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  137. }
  138. }
  139. }
  140. E->get().rc++;
  141. if (node) {
  142. E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
  143. }
  144. if (!node || E->get().in_tree) {
  145. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
  146. }
  147. } else {
  148. E->get().rc--;
  149. if (node) {
  150. E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
  151. }
  152. bool in_tree = E->get().in_tree;
  153. if (E->get().rc == 0) {
  154. body_map.erase(E);
  155. if (node) {
  156. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
  157. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
  158. if (in_tree) {
  159. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  160. }
  161. }
  162. }
  163. if (!node || in_tree) {
  164. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
  165. }
  166. }
  167. locked = false;
  168. }
  169. void Area2D::_area_enter_tree(ObjectID p_id) {
  170. Object *obj = ObjectDB::get_instance(p_id);
  171. Node *node = Object::cast_to<Node>(obj);
  172. ERR_FAIL_COND(!node);
  173. Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
  174. ERR_FAIL_COND(!E);
  175. ERR_FAIL_COND(E->get().in_tree);
  176. E->get().in_tree = true;
  177. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  178. for (int i = 0; i < E->get().shapes.size(); i++) {
  179. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  180. }
  181. }
  182. void Area2D::_area_exit_tree(ObjectID p_id) {
  183. Object *obj = ObjectDB::get_instance(p_id);
  184. Node *node = Object::cast_to<Node>(obj);
  185. ERR_FAIL_COND(!node);
  186. Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
  187. ERR_FAIL_COND(!E);
  188. ERR_FAIL_COND(!E->get().in_tree);
  189. E->get().in_tree = false;
  190. emit_signal(SceneStringNames::get_singleton()->area_exited, node);
  191. for (int i = 0; i < E->get().shapes.size(); i++) {
  192. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  193. }
  194. }
  195. void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape) {
  196. bool area_in = p_status == Physics2DServer::AREA_BODY_ADDED;
  197. ObjectID objid = p_instance;
  198. Object *obj = ObjectDB::get_instance(objid);
  199. Node *node = Object::cast_to<Node>(obj);
  200. Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
  201. if (!area_in && !E) {
  202. return; //likely removed from the tree
  203. }
  204. locked = true;
  205. if (area_in) {
  206. if (!E) {
  207. E = area_map.insert(objid, AreaState());
  208. E->get().rid = p_area;
  209. E->get().rc = 0;
  210. E->get().in_tree = node && node->is_inside_tree();
  211. if (node) {
  212. node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree, make_binds(objid));
  213. node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid));
  214. if (E->get().in_tree) {
  215. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  216. }
  217. }
  218. }
  219. E->get().rc++;
  220. if (node) {
  221. E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
  222. }
  223. if (!node || E->get().in_tree) {
  224. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
  225. }
  226. } else {
  227. E->get().rc--;
  228. if (node) {
  229. E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
  230. }
  231. bool in_tree = E->get().in_tree;
  232. if (E->get().rc == 0) {
  233. area_map.erase(E);
  234. if (node) {
  235. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
  236. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
  237. if (in_tree) {
  238. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  239. }
  240. }
  241. }
  242. if (!node || in_tree) {
  243. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
  244. }
  245. }
  246. locked = false;
  247. }
  248. void Area2D::_clear_monitoring() {
  249. ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
  250. {
  251. Map<ObjectID, BodyState> bmcopy = body_map;
  252. body_map.clear();
  253. //disconnect all monitored stuff
  254. for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
  255. Object *obj = ObjectDB::get_instance(E->key());
  256. Node *node = Object::cast_to<Node>(obj);
  257. if (!node) { //node may have been deleted in previous frame or at other legiminate point
  258. continue;
  259. }
  260. //ERR_CONTINUE(!node);
  261. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
  262. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
  263. if (!E->get().in_tree) {
  264. continue;
  265. }
  266. for (int i = 0; i < E->get().shapes.size(); i++) {
  267. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  268. }
  269. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  270. }
  271. }
  272. {
  273. Map<ObjectID, AreaState> bmcopy = area_map;
  274. area_map.clear();
  275. //disconnect all monitored stuff
  276. for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
  277. Object *obj = ObjectDB::get_instance(E->key());
  278. Node *node = Object::cast_to<Node>(obj);
  279. if (!node) { //node may have been deleted in previous frame or at other legiminate point
  280. continue;
  281. }
  282. //ERR_CONTINUE(!node);
  283. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
  284. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
  285. if (!E->get().in_tree) {
  286. continue;
  287. }
  288. for (int i = 0; i < E->get().shapes.size(); i++) {
  289. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  290. }
  291. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  292. }
  293. }
  294. }
  295. void Area2D::_notification(int p_what) {
  296. switch (p_what) {
  297. case NOTIFICATION_EXIT_TREE: {
  298. _clear_monitoring();
  299. } break;
  300. }
  301. }
  302. void Area2D::set_monitoring(bool p_enable) {
  303. if (p_enable == monitoring) {
  304. return;
  305. }
  306. ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
  307. monitoring = p_enable;
  308. if (monitoring) {
  309. Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
  310. Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
  311. } else {
  312. Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), nullptr, StringName());
  313. Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), nullptr, StringName());
  314. _clear_monitoring();
  315. }
  316. }
  317. bool Area2D::is_monitoring() const {
  318. return monitoring;
  319. }
  320. void Area2D::set_monitorable(bool p_enable) {
  321. ERR_FAIL_COND_MSG(locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
  322. if (p_enable == monitorable) {
  323. return;
  324. }
  325. monitorable = p_enable;
  326. Physics2DServer::get_singleton()->area_set_monitorable(get_rid(), monitorable);
  327. }
  328. bool Area2D::is_monitorable() const {
  329. return monitorable;
  330. }
  331. Array Area2D::get_overlapping_bodies() const {
  332. ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
  333. Array ret;
  334. ret.resize(body_map.size());
  335. int idx = 0;
  336. for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
  337. Object *obj = ObjectDB::get_instance(E->key());
  338. if (!obj) {
  339. ret.resize(ret.size() - 1); //ops
  340. } else {
  341. ret[idx++] = obj;
  342. }
  343. }
  344. return ret;
  345. }
  346. Array Area2D::get_overlapping_areas() const {
  347. ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
  348. Array ret;
  349. ret.resize(area_map.size());
  350. int idx = 0;
  351. for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
  352. Object *obj = ObjectDB::get_instance(E->key());
  353. if (!obj) {
  354. ret.resize(ret.size() - 1); //ops
  355. } else {
  356. ret[idx++] = obj;
  357. }
  358. }
  359. return ret;
  360. }
  361. bool Area2D::overlaps_area(Node *p_area) const {
  362. ERR_FAIL_NULL_V(p_area, false);
  363. const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
  364. if (!E) {
  365. return false;
  366. }
  367. return E->get().in_tree;
  368. }
  369. bool Area2D::overlaps_body(Node *p_body) const {
  370. ERR_FAIL_NULL_V(p_body, false);
  371. const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
  372. if (!E) {
  373. return false;
  374. }
  375. return E->get().in_tree;
  376. }
  377. void Area2D::set_audio_bus_override(bool p_override) {
  378. audio_bus_override = p_override;
  379. }
  380. bool Area2D::is_overriding_audio_bus() const {
  381. return audio_bus_override;
  382. }
  383. void Area2D::set_audio_bus_name(const StringName &p_audio_bus) {
  384. audio_bus = p_audio_bus;
  385. }
  386. StringName Area2D::get_audio_bus_name() const {
  387. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  388. if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
  389. return audio_bus;
  390. }
  391. }
  392. return "Master";
  393. }
  394. void Area2D::_validate_property(PropertyInfo &property) const {
  395. if (property.name == "audio_bus_name") {
  396. String options;
  397. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  398. if (i > 0) {
  399. options += ",";
  400. }
  401. String name = AudioServer::get_singleton()->get_bus_name(i);
  402. options += name;
  403. }
  404. property.hint_string = options;
  405. }
  406. }
  407. void Area2D::_bind_methods() {
  408. ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area2D::_body_enter_tree);
  409. ClassDB::bind_method(D_METHOD("_body_exit_tree", "id"), &Area2D::_body_exit_tree);
  410. ClassDB::bind_method(D_METHOD("_area_enter_tree", "id"), &Area2D::_area_enter_tree);
  411. ClassDB::bind_method(D_METHOD("_area_exit_tree", "id"), &Area2D::_area_exit_tree);
  412. ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode);
  413. ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
  414. ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
  415. ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
  416. ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale);
  417. ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale);
  418. ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector);
  419. ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector);
  420. ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
  421. ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
  422. ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
  423. ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
  424. ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area2D::set_angular_damp);
  425. ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area2D::get_angular_damp);
  426. ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
  427. ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
  428. ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
  429. ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
  430. ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area2D::set_monitorable);
  431. ClassDB::bind_method(D_METHOD("is_monitorable"), &Area2D::is_monitorable);
  432. ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
  433. ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
  434. ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
  435. ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
  436. ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area2D::set_audio_bus_name);
  437. ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area2D::get_audio_bus_name);
  438. ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
  439. ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
  440. ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
  441. ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
  442. ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::_RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  443. ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::_RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  444. ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  445. ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  446. ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::_RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  447. ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::_RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  448. ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
  449. ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
  450. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
  451. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
  452. ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
  453. ADD_GROUP("Physics Overrides", "");
  454. ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
  455. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
  456. ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
  457. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
  458. ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
  459. ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
  460. ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
  461. ADD_GROUP("Audio Bus", "audio_bus_");
  462. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
  463. ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
  464. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
  465. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
  466. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
  467. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
  468. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
  469. }
  470. Area2D::Area2D() :
  471. CollisionObject2D(RID_PRIME(Physics2DServer::get_singleton()->area_create()), true) {
  472. space_override = SPACE_OVERRIDE_DISABLED;
  473. set_gravity(98);
  474. set_gravity_vector(Vector2(0, 1));
  475. gravity_is_point = false;
  476. gravity_distance_scale = 0;
  477. linear_damp = 0.1;
  478. angular_damp = 1;
  479. locked = false;
  480. priority = 0;
  481. monitoring = false;
  482. monitorable = false;
  483. audio_bus_override = false;
  484. set_monitoring(true);
  485. set_monitorable(true);
  486. }
  487. Area2D::~Area2D() {
  488. }