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- /**************************************************************************/
- /* signal_awaiter_utils.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SIGNAL_AWAITER_UTILS_H
- #define SIGNAL_AWAITER_UTILS_H
- #include "core/reference.h"
- #include "mono_gc_handle.h"
- namespace SignalAwaiterUtils {
- Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter);
- }
- class SignalAwaiterHandle : public MonoGCHandle {
- GDCLASS(SignalAwaiterHandle, MonoGCHandle);
- bool completed;
- #ifdef DEBUG_ENABLED
- ObjectID conn_target_id;
- #endif
- Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- protected:
- static void _bind_methods();
- public:
- _FORCE_INLINE_ bool is_completed() { return completed; }
- _FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }
- #ifdef DEBUG_ENABLED
- _FORCE_INLINE_ void set_connection_target(Object *p_target) {
- conn_target_id = p_target->get_instance_id();
- }
- #endif
- SignalAwaiterHandle(MonoObject *p_managed);
- ~SignalAwaiterHandle();
- };
- #endif // SIGNAL_AWAITER_UTILS_H
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