packed_scene_gltf.h 3.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. /**************************************************************************/
  2. /* packed_scene_gltf.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PACKED_SCENE_GLTF_H
  31. #define PACKED_SCENE_GLTF_H
  32. #ifdef TOOLS_ENABLED
  33. #include "scene/main/node.h"
  34. #include "scene/resources/packed_scene.h"
  35. #include "gltf_state.h"
  36. class PackedSceneGLTF : public PackedScene {
  37. GDCLASS(PackedSceneGLTF, PackedScene);
  38. protected:
  39. static void _bind_methods();
  40. public:
  41. virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path,
  42. uint32_t p_flags, int p_bake_fps,
  43. List<String> *r_missing_deps, Error *r_err = nullptr);
  44. virtual void _build_parent_hierachy(Ref<GLTFState> state);
  45. virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
  46. real_t p_bake_fps = 1000.0f);
  47. virtual Node *import_scene(const String &p_path, uint32_t p_flags,
  48. int p_bake_fps, uint32_t p_compress_flags,
  49. List<String> *r_missing_deps,
  50. Error *r_err,
  51. Ref<GLTFState> r_state);
  52. virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state = Ref<GLTFState>());
  53. virtual void pack_gltf(String p_path, int32_t p_flags = 0,
  54. real_t p_bake_fps = 1000.0f, uint32_t p_compress_flags = Mesh::ARRAY_COMPRESS_DEFAULT, Ref<GLTFState> r_state = Ref<GLTFState>());
  55. };
  56. #endif // TOOLS_ENABLED
  57. #endif // PACKED_SCENE_GLTF_H