12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- /**************************************************************************/
- /* gltf_document_extension.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GLTF_DOCUMENT_EXTENSION_H
- #define GLTF_DOCUMENT_EXTENSION_H
- #include "../gltf_state.h"
- #include "scene/3d/spatial.h"
- class GLTFDocumentExtension : public Resource {
- GDCLASS(GLTFDocumentExtension, Resource);
- protected:
- static void _bind_methods();
- public:
- // Import process.
- virtual Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions);
- virtual Vector<String> get_supported_extensions();
- virtual Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions);
- virtual Spatial *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent);
- virtual Error import_post_parse(Ref<GLTFState> p_state);
- virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
- virtual Error import_post(Ref<GLTFState> p_state, Node *p_node);
- // Export process.
- virtual Error export_preflight(Ref<GLTFState> p_state, Node *p_root);
- virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node);
- virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
- virtual Error export_post(Ref<GLTFState> p_state);
- };
- #endif // GLTF_DOCUMENT_EXTENSION_H
|