gltf_document_extension.cpp 8.8 KB

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  1. /**************************************************************************/
  2. /* gltf_document_extension.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gltf_document_extension.h"
  31. #include "../gltf_document.h"
  32. void GLTFDocumentExtension::_bind_methods() {
  33. // Import process.
  34. BIND_VMETHOD(MethodInfo(Variant::INT, "_import_preflight", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::POOL_STRING_ARRAY, "extensions")));
  35. BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_supported_extensions"));
  36. BIND_VMETHOD(MethodInfo(Variant::INT, "_parse_node_extensions", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "extensions")));
  37. BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_generate_scene_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::OBJECT, "scene_parent", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  38. BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post_parse", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState")));
  39. BIND_VMETHOD(MethodInfo(Variant::INT, "_import_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  40. BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  41. // Export process.
  42. BIND_VMETHOD(MethodInfo(Variant::INT, "_export_preflight", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  43. BIND_VMETHOD(MethodInfo("_convert_scene_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::OBJECT, "scene_node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  44. BIND_VMETHOD(MethodInfo(Variant::INT, "_export_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  45. BIND_VMETHOD(MethodInfo(Variant::INT, "_export_post", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState")));
  46. }
  47. // Import process.
  48. Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) {
  49. ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
  50. ScriptInstance *si = get_script_instance();
  51. if (!si) {
  52. return Error::OK;
  53. }
  54. int err = si->call("_import_preflight", p_state, p_extensions);
  55. return Error(err);
  56. }
  57. Vector<String> GLTFDocumentExtension::get_supported_extensions() {
  58. Vector<String> ret;
  59. ScriptInstance *si = get_script_instance();
  60. if (!si) {
  61. return ret;
  62. }
  63. si->call("_get_supported_extensions");
  64. return ret;
  65. }
  66. Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) {
  67. ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
  68. ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
  69. ScriptInstance *si = get_script_instance();
  70. if (!si) {
  71. return Error::OK;
  72. }
  73. int err = si->call("_parse_node_extensions", p_state, p_gltf_node, p_extensions);
  74. return Error(err);
  75. }
  76. Spatial *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
  77. ERR_FAIL_COND_V(p_state.is_null(), nullptr);
  78. ERR_FAIL_COND_V(p_gltf_node.is_null(), nullptr);
  79. ERR_FAIL_NULL_V(p_scene_parent, nullptr);
  80. ScriptInstance *si = get_script_instance();
  81. if (!si) {
  82. return nullptr;
  83. }
  84. Variant ret = si->call("_generate_scene_node", p_state, p_gltf_node, p_scene_parent);
  85. Spatial *ret_node = cast_to<Spatial>(ret.operator Object *());
  86. return ret_node;
  87. }
  88. Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) {
  89. ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
  90. ScriptInstance *si = get_script_instance();
  91. if (!si) {
  92. return Error::OK;
  93. }
  94. int err = si->call("_import_post_parse", p_state);
  95. return Error(err);
  96. }
  97. Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
  98. ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
  99. ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
  100. ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
  101. ScriptInstance *si = get_script_instance();
  102. if (!si) {
  103. return Error::OK;
  104. }
  105. int err = si->call("_import_node", p_state, p_gltf_node, r_dict, p_node);
  106. return Error(err);
  107. }
  108. Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
  109. ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
  110. ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
  111. ScriptInstance *si = get_script_instance();
  112. if (!si) {
  113. return Error::OK;
  114. }
  115. int err = si->call("_import_post", p_state, p_root);
  116. return Error(err);
  117. }
  118. // Export process.
  119. Error GLTFDocumentExtension::export_preflight(Ref<GLTFState> p_state, Node *p_root) {
  120. ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
  121. ScriptInstance *si = get_script_instance();
  122. if (!si) {
  123. return Error::OK;
  124. }
  125. int err = si->call("_export_preflight", p_root);
  126. return Error(err);
  127. }
  128. void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) {
  129. ERR_FAIL_COND(p_state.is_null());
  130. ERR_FAIL_COND(p_gltf_node.is_null());
  131. ERR_FAIL_NULL(p_scene_node);
  132. ScriptInstance *si = get_script_instance();
  133. if (!si) {
  134. return;
  135. }
  136. si->call("_convert_scene_node", p_state, p_gltf_node, p_scene_node);
  137. }
  138. Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
  139. ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
  140. ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
  141. ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
  142. ScriptInstance *si = get_script_instance();
  143. if (!si) {
  144. return Error::OK;
  145. }
  146. int err = si->call("_export_node", p_state, p_gltf_node, r_dict, p_node);
  147. return Error(err);
  148. }
  149. Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) {
  150. ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
  151. ScriptInstance *si = get_script_instance();
  152. if (!si) {
  153. return Error::OK;
  154. }
  155. int err = si->call("_export_post", p_state);
  156. return Error(err);
  157. }