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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="GLTFTexture" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- </brief_description>
- <description>
- [b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFTexture] within a script will cause an error in an exported project.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
- ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
- </member>
- <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
- </member>
- </members>
- <constants>
- </constants>
- </class>
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