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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="GLTFPhysicsBody" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- Represents a GLTF physics body.
- </brief_description>
- <description>
- Represents a physics body as defined by the [code]OMI_physics_body[/code] GLTF extension. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
- </description>
- <tutorials>
- <link title="OMI_physics_body GLTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_body</link>
- </tutorials>
- <methods>
- <method name="to_dictionary" qualifiers="const">
- <return type="Dictionary" />
- <description>
- Serializes this GLTFPhysicsBody instance into a [Dictionary].
- </description>
- </method>
- <method name="to_node" qualifiers="const">
- <return type="CollisionObject" />
- <description>
- Converts this GLTFPhysicsBody instance into a Godot [CollisionObject] node.
- </description>
- </method>
- </methods>
- <members>
- <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3( 0, 0, 0 )">
- The angular velocity of the physics body, in radians per second. This is only used when the body type is "rigid" or "vehicle".
- </member>
- <member name="body_type" type="String" setter="set_body_type" getter="get_body_type" default=""static"">
- The type of the body. Valid values are "static", "kinematic", "character", "rigid", "vehicle", and "trigger".
- </member>
- <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3( 0, 0, 0 )">
- The linear velocity of the physics body, in meters per second. This is only used when the body type is "rigid" or "vehicle".
- </member>
- <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
- The mass of the physics body, in kilograms. This is only used when the body type is "rigid" or "vehicle".
- </member>
- </members>
- <constants>
- </constants>
- </class>
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